Struct opengex::structure::BoneNode
[−]
[src]
pub struct BoneNode { pub name: Option<Name>, pub transformations: Vec<Transformation>, pub animations: Vec<Animation>, pub children: Vec<Nodes>, }
A BoneNode structure represents a single bone in a scene. The collection of bone nodes
forming a complete skeleton for a skinned mesh is referenced by a BoneRefArray
structure
contained inside a Skeleton
structrue.
Fields
name: Option<Name>
The optional name for this node. This property is generic to all types of nodes.
transformations: Vec<Transformation>
Any local transformations to be applied to this node. This property is generic to all types of nodes.
animations: Vec<Animation>
Any animations for this node. This property is generic to all types of nodes.
children: Vec<Nodes>
Any sub-nodes of this node. This property is generic to all types of nodes.