Struct opengex::structure::BoneNode [] [src]

pub struct BoneNode {
    pub name: Option<Name>,
    pub transformations: Vec<Transformation>,
    pub animations: Vec<Animation>,
    pub children: Vec<Nodes>,
}

A BoneNode structure represents a single bone in a scene. The collection of bone nodes forming a complete skeleton for a skinned mesh is referenced by a BoneRefArray structure contained inside a Skeleton structrue.

Fields

The optional name for this node. This property is generic to all types of nodes.

Any local transformations to be applied to this node. This property is generic to all types of nodes.

Any animations for this node. This property is generic to all types of nodes.

Any sub-nodes of this node. This property is generic to all types of nodes.