opengex::structure

Struct GeometryObject

Source
pub struct GeometryObject {
    pub visible: bool,
    pub casts_shadows: bool,
    pub motion_blur: bool,
    pub meshes: VecMap<Mesh>,
    pub morphs: VecMap<Morph>,
}
Expand description

The GeometryObject structure contains data for a geometry object. Multiple GeometryNode structures may reference a single GeometryObject. This allows a scene to contain multiple instances of the same geometry with different transforms and materials.

The colors and textures properties are for application-specfic use.

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§visible: bool

Whether this geometry is visible. Can be overriden by any GeometryNode structure referencing this geometry.

§casts_shadows: bool

Whether this geometry casts shadows. Can be overriden by any GeometryNode structure referencing this geometry.

§motion_blur: bool

Whether this geometry is rendered with motion blur. Can be overriden by any GeometryNode structure referencing this geometry.

§meshes: VecMap<Mesh>

A mesh for every level of detail. The map is indexed by the level of detail.

§morphs: VecMap<Morph>

May contain a Morph structure for each morph target for which vertex data exists inside the Mesh structures in meshes. The key of the HashMap is their target index.

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