Struct opengex::structure::Node
[−]
[src]
pub struct Node { pub name: Option<Name>, pub transformations: Vec<Transformation>, pub animations: Vec<Animation>, pub children: Vec<Nodes>, }
A Node structure represents a single generic node in a scene, with no associated object.
Fields
name: Option<Name>
The optional name for this node. This property is generic to all types of nodes.
transformations: Vec<Transformation>
Any local transformations to be applied to this node. This property is generic to all types of nodes.
animations: Vec<Animation>
Any animations for this node. This property is generic to all types of nodes.
children: Vec<Nodes>
Any sub-nodes of this node. This property is generic to all types of nodes.