Struct opengex::structure::Node [] [src]

pub struct Node {
    pub name: Option<Name>,
    pub transformations: Vec<Transformation>,
    pub animations: Vec<Animation>,
    pub children: Vec<Nodes>,
}

A Node structure represents a single generic node in a scene, with no associated object.

Fields

The optional name for this node. This property is generic to all types of nodes.

Any local transformations to be applied to this node. This property is generic to all types of nodes.

Any animations for this node. This property is generic to all types of nodes.

Any sub-nodes of this node. This property is generic to all types of nodes.