[][src]Struct gfx_texture::Texture

pub struct Texture<R> where
    R: Resources
{ pub surface: Texture<R, R8_G8_B8_A8>, pub sampler: Sampler<R>, pub view: ShaderResourceView<R, [f32; 4]>, }

Represents a texture.

Fields

surface: Texture<R, R8_G8_B8_A8>

Pixel storage for texture.

sampler: Sampler<R>

Sampler for texture.

view: ShaderResourceView<R, [f32; 4]>

View used by shader.

Methods

impl<R: Resources> Texture<R>
[src]

pub fn empty<F>(factory: &mut F) -> Result<Self, CombinedError> where
    F: Factory<R>, 
[src]

Returns empty texture.

pub fn from_path<F, P>(
    factory: &mut F,
    path: P,
    flip: Flip,
    settings: &TextureSettings
) -> Result<Self, String> where
    F: Factory<R>,
    P: AsRef<Path>, 
[src]

Creates a texture from path.

pub fn from_image<F>(
    factory: &mut F,
    img: &RgbaImage,
    settings: &TextureSettings
) -> Result<Self, CombinedError> where
    F: Factory<R>, 
[src]

Creates a texture from image.

pub fn from_memory_alpha<F>(
    factory: &mut F,
    buffer: &[u8],
    width: u32,
    height: u32,
    settings: &TextureSettings
) -> Result<Self, CombinedError> where
    F: Factory<R>, 
[src]

Creates texture from memory alpha.

pub fn update<C>(
    &mut self,
    encoder: &mut Encoder<R, C>,
    img: &RgbaImage
) -> Result<(), UpdateError<[u16; 3]>> where
    C: CommandBuffer<R>, 
[src]

Updates the texture with an image.

Trait Implementations

impl<R: PartialEq> PartialEq<Texture<R>> for Texture<R> where
    R: Resources
[src]

impl<R: Clone> Clone for Texture<R> where
    R: Resources
[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<R: Debug> Debug for Texture<R> where
    R: Resources
[src]

impl<R> ImageSize for Texture<R> where
    R: Resources
[src]

fn get_width(&self) -> u32

Gets the image width.

fn get_height(&self) -> u32

Gets the image height.

impl<F, R> CreateTexture<F> for Texture<R> where
    F: Factory<R>,
    R: Resources
[src]

type Error = CombinedError

The error when creating texture.

impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where
    R: Resources,
    C: CommandBuffer<R>, 
[src]

type Error = UpdateError<[u16; 3]>

The error when updating texture.

Auto Trait Implementations

impl<R> Send for Texture<R> where
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync

impl<R> Sync for Texture<R> where
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync

Blanket Implementations

impl<T> From for T
[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.