Struct gfx_texture::Texture
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pub struct Texture<R> where R: Resources { pub surface: Texture<R, R8_G8_B8_A8>, pub view: ShaderResourceView<R, [f32; 4]>, }
Represents a texture.
Fields
surface: Texture<R, R8_G8_B8_A8>
Pixel storage for texture.
view: ShaderResourceView<R, [f32; 4]>
View used by shader.
Methods
impl<R: Resources> Texture<R>
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fn empty<F>(factory: &mut F) -> Result<Self, CombinedError> where F: Factory<R>
Returns empty texture.
fn from_path<F, P>(factory: &mut F, path: P, flip: Flip, settings: &TextureSettings) -> Result<Self, String> where F: Factory<R>, P: AsRef<Path>
Creates a texture from path.
fn from_image<F>(factory: &mut F, img: &RgbaImage, settings: &TextureSettings) -> Result<Self, CombinedError> where F: Factory<R>
Creates a texture from image.
fn from_memory_alpha<F>(factory: &mut F, buffer: &[u8], width: u32, height: u32, settings: &TextureSettings) -> Result<Self, CombinedError> where F: Factory<R>
Creates texture from memory alpha.
fn update<F>(&mut self, factory: &mut F, img: &RgbaImage) -> Result<(), CombinedError> where F: Factory<R>
Updates the texture with an image.
Trait Implementations
impl<F, R> Rgba8Texture<F> for Texture<R> where F: Factory<R>, R: Resources
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type Error = CombinedError
The error when creating or updating texture.
fn create<S: Into<[u32; 2]>>(factory: &mut F, memory: &[u8], size: S, settings: &TextureSettings) -> Result<Self, Self::Error>
Create rgba8 texture from memory.
fn update<S: Into<[u32; 2]>>(&mut self, factory: &mut F, memory: &[u8], _size: S) -> Result<(), Self::Error>
Update rgba8 texture.