[][src]Struct button_controller::ButtonVisual

pub struct ButtonVisual {
    pub appear_pressed: bool,
    pub mouse_cursor_inside: bool,
}

Stores the current visual state of button.

Fields

appear_pressed: bool

Whether the button appears pressed.

mouse_cursor_inside: bool

Whether mouse cursor is inside button layout.

Implementations

impl ButtonVisual[src]

pub fn state(&self) -> ButtonState[src]

Gets the current button state.

Trait Implementations

impl Clone for ButtonVisual[src]

impl Copy for ButtonVisual[src]

impl Debug for ButtonVisual[src]

impl PartialEq<ButtonVisual> for ButtonVisual[src]

impl StructuralPartialEq for ButtonVisual[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.