Struct ButtonController

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pub struct ButtonController {
    pub mouse_cursor_inside: bool,
    pub was_inside: bool,
    pub pressed: bool,
    pub pressed_instant: Option<Instant>,
    pub events: Vec<ButtonEvent>,
}
Expand description

Stores state and events of a button.

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§mouse_cursor_inside: bool

Whether mouse cursor is inside button.

§was_inside: bool

Whether mouse cursor was inside.

§pressed: bool

Whether button is pressed.

§pressed_instant: Option<Instant>

When button was pressed.

§events: Vec<ButtonEvent>

Stores button events.

Implementations§

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impl ButtonController

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pub fn new() -> ButtonController

Creates a new button controller.

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pub fn event<E: GenericEvent>( &mut self, layout: Rectangle, transform: Matrix2d, e: &E, )

Handles event.

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pub fn touch_event<E: GenericEvent, S: Into<[u32; 2]>>( &mut self, layout: Rectangle, transform: Matrix2d, window_size: S, e: &E, )

Handle touch events.

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pub fn appear_pressed(&self, pressed_duration_secs: f64) -> bool

Returns true if keep pressed appearance for some duration to give user feedback.

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pub fn state(&self, pressed_duration_secs: f64) -> ButtonState

Returns the visual button state.

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