pub struct D3D11TextureHandle {
pub ptr: usize,
}Expand description
A Windows ID3D11Texture2D pointer (zero-copy path, not yet produced).
Fields§
§ptr: usizeTrait Implementations§
Source§impl Clone for D3D11TextureHandle
impl Clone for D3D11TextureHandle
Source§fn clone(&self) -> D3D11TextureHandle
fn clone(&self) -> D3D11TextureHandle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for D3D11TextureHandle
Source§impl Debug for D3D11TextureHandle
impl Debug for D3D11TextureHandle
impl Eq for D3D11TextureHandle
Source§impl PartialEq for D3D11TextureHandle
impl PartialEq for D3D11TextureHandle
Source§fn eq(&self, other: &D3D11TextureHandle) -> bool
fn eq(&self, other: &D3D11TextureHandle) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for D3D11TextureHandle
Auto Trait Implementations§
impl Freeze for D3D11TextureHandle
impl RefUnwindSafe for D3D11TextureHandle
impl Send for D3D11TextureHandle
impl Sync for D3D11TextureHandle
impl Unpin for D3D11TextureHandle
impl UnsafeUnpin for D3D11TextureHandle
impl UnwindSafe for D3D11TextureHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more