pub struct Crab {
pub id: u32,
pub tile: u16,
pub dir: Direction,
pub progress: u16,
pub prev_tile: u16,
pub prev_progress: u16,
pub prev_dir: Direction,
pub handed: Handedness,
pub kind: CrabKind,
}Expand description
One crab. Position is integer-only: the crab is progress subunits past the
centre of tile, moving toward the centre of the next tile in dir.
prev_* hold last tick’s position for render-side interpolation (spec §7.4)
and are never read by the simulation itself.
Fields§
§id: u32Stable identity for the render layer’s sprite mapping; unique within a
match, assigned by the Board at spawn.
tile: u16§dir: Direction§progress: u16§prev_tile: u16§prev_progress: u16§prev_dir: Direction§handed: Handedness§kind: CrabKindTrait Implementations§
Auto Trait Implementations§
impl Freeze for Crab
impl RefUnwindSafe for Crab
impl Send for Crab
impl Sync for Crab
impl Unpin for Crab
impl UnsafeUnpin for Crab
impl UnwindSafe for Crab
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