pub struct UpdateCheck {
pub offer: Option<Release>,
pub selected: usize,
/* private fields */
}Expand description
The check, from the thread that runs it to the page that reports it.
Fields§
§offer: Option<Release>A newer release, from the moment the answer is in until the page has been shown and left. The menu goes to the page while this stands, so an answer that lands on the same frame as a keypress is shown on the way back rather than lost.
selected: usizeWhich row of the page the cursor is on.
Implementations§
Source§impl UpdateCheck
impl UpdateCheck
Sourcepub fn worth_offering(current: &Version, release: &Release) -> bool
pub fn worth_offering(current: &Version, release: &Release) -> bool
Whether a release is worth the page: newer than this build.
Trait Implementations§
Source§impl Component for UpdateCheck
impl Component for UpdateCheck
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for UpdateCheck
impl Default for UpdateCheck
Source§fn default() -> UpdateCheck
fn default() -> UpdateCheck
Returns the “default value” for a type. Read more
impl Resource for UpdateCheck
Auto Trait Implementations§
impl Freeze for UpdateCheck
impl RefUnwindSafe for UpdateCheck
impl Send for UpdateCheck
impl Sync for UpdateCheck
impl Unpin for UpdateCheck
impl UnsafeUnpin for UpdateCheck
impl UnwindSafe for UpdateCheck
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) -> impl Iterator<Item = Option<ComponentId>>
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