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Screen

Enum Screen 

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pub enum Screen {
Show 14 variants Menu, Puzzle, Versus, Editor, Lobby, Settings, Controls, MatchSetup, Achievements, StageSelect, Replays, Interlude, Language, NewVersion,
}
Expand description

Top-level mode select.

Variants§

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Menu

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Puzzle

Tide Pool (spec §5.1).

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Versus

Turf War (spec §5.3).

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Editor

Driftwood (spec §5.4).

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Lobby

LAN matchmaking for online Turf War.

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Settings

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Controls

Per-key rebinding, reached from Settings.

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MatchSetup

Local versus configuration (players, bots, map, …).

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Achievements

Lifetime stats and trophies.

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StageSelect

The stage list a puzzle campaign is entered through.

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Replays

The kept rounds, and which one to watch.

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Interlude

Between-rounds breather in a best-of-5 series.

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Language

The very first screen of the very first run: which language the game should speak. Never reached again once a settings file exists, since the dial in Settings takes over from there.

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NewVersion

A newer release is out: its notes and one question. Reached from the menu when the start-up check comes back with one, and left for the menu either way.

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impl Screen

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pub const ALL: [Screen; 14]

Every screen, so anything that must cover all of them can iterate rather than be remembered.

Trait Implementations§

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impl Clone for Screen

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fn clone(&self) -> Screen

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Screen

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impl Debug for Screen

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Screen

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fn default() -> Screen

Returns the “default value” for a type. Read more
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impl Eq for Screen

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impl FreelyMutableState for Screen

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fn register_state(schedule: &mut Schedule)

This function registers all the necessary systems to apply state changes and run transition schedules
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impl Hash for Screen

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Screen

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fn eq(&self, other: &Screen) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl States for Screen

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const DEPENDENCY_DEPTH: usize = 1

How many other states this state depends on. Used to help order transitions and de-duplicate ComputedStates, as well as prevent cyclical ComputedState dependencies.
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impl StructuralPartialEq for Screen

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const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH

The total DEPENDENCY_DEPTH of all the states that are part of this StateSet, added together. Read more
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