pub enum Screen {
Show 14 variants
Menu,
Puzzle,
Versus,
Editor,
Lobby,
Settings,
Controls,
MatchSetup,
Achievements,
StageSelect,
Replays,
Interlude,
Language,
NewVersion,
}Expand description
Top-level mode select.
Variants§
Menu
Puzzle
Tide Pool (spec §5.1).
Versus
Turf War (spec §5.3).
Editor
Driftwood (spec §5.4).
Lobby
LAN matchmaking for online Turf War.
Settings
Controls
Per-key rebinding, reached from Settings.
MatchSetup
Local versus configuration (players, bots, map, …).
Achievements
Lifetime stats and trophies.
StageSelect
The stage list a puzzle campaign is entered through.
Replays
The kept rounds, and which one to watch.
Interlude
Between-rounds breather in a best-of-5 series.
Language
The very first screen of the very first run: which language the game should speak. Never reached again once a settings file exists, since the dial in Settings takes over from there.
NewVersion
A newer release is out: its notes and one question. Reached from the menu when the start-up check comes back with one, and left for the menu either way.
Implementations§
Trait Implementations§
impl Copy for Screen
impl Eq for Screen
Source§impl FreelyMutableState for Screen
impl FreelyMutableState for Screen
Source§fn register_state(schedule: &mut Schedule)
fn register_state(schedule: &mut Schedule)
This function registers all the necessary systems to apply state changes and run transition schedules
Source§impl States for Screen
impl States for Screen
Source§const DEPENDENCY_DEPTH: usize = 1
const DEPENDENCY_DEPTH: usize = 1
How many other states this state depends on.
Used to help order transitions and de-duplicate
ComputedStates, as well as prevent cyclical
ComputedState dependencies.impl StructuralPartialEq for Screen
Auto Trait Implementations§
impl Freeze for Screen
impl RefUnwindSafe for Screen
impl Send for Screen
impl Sync for Screen
impl Unpin for Screen
impl UnsafeUnpin for Screen
impl UnwindSafe for Screen
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