pub enum ShaderData {
Render {
vert: Vec<u32>,
frag: Vec<u32>,
},
Compute(Vec<u32>),
}Variants§
Auto Trait Implementations§
impl Freeze for ShaderData
impl RefUnwindSafe for ShaderData
impl Send for ShaderData
impl Sync for ShaderData
impl Unpin for ShaderData
impl UnwindSafe for ShaderData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more