Trait pilka_dyn::ash::version::DeviceV1_0[]

pub trait DeviceV1_0 {
    pub fn handle(&self) -> Device;
pub fn fp_v1_0(&self) -> &DeviceFnV1_0; pub unsafe fn destroy_device(
        &self,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_sampler(
        &self,
        sampler: Sampler,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn free_memory(
        &self,
        memory: DeviceMemory,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn free_command_buffers(
        &self,
        command_pool: CommandPool,
        command_buffers: &[CommandBuffer]
    ) { ... }
pub unsafe fn create_event(
        &self,
        create_info: &EventCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Event, Result> { ... }
pub unsafe fn get_event_status(&self, event: Event) -> Result<bool, Result> { ... }
pub unsafe fn set_event(&self, event: Event) -> Result<(), Result> { ... }
pub unsafe fn reset_event(&self, event: Event) -> Result<(), Result> { ... }
pub unsafe fn cmd_set_event(
        &self,
        command_buffer: CommandBuffer,
        event: Event,
        stage_mask: PipelineStageFlags
    ) { ... }
pub unsafe fn cmd_reset_event(
        &self,
        command_buffer: CommandBuffer,
        event: Event,
        stage_mask: PipelineStageFlags
    ) { ... }
pub unsafe fn cmd_wait_events(
        &self,
        command_buffer: CommandBuffer,
        events: &[Event],
        src_stage_mask: PipelineStageFlags,
        dst_stage_mask: PipelineStageFlags,
        memory_barriers: &[MemoryBarrier],
        buffer_memory_barriers: &[BufferMemoryBarrier],
        image_memory_barriers: &[ImageMemoryBarrier]
    ) { ... }
pub unsafe fn destroy_fence(
        &self,
        fence: Fence,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_event(
        &self,
        event: Event,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_image(
        &self,
        image: Image,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_command_pool(
        &self,
        pool: CommandPool,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_image_view(
        &self,
        image_view: ImageView,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_render_pass(
        &self,
        renderpass: RenderPass,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_framebuffer(
        &self,
        framebuffer: Framebuffer,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_pipeline_layout(
        &self,
        pipeline_layout: PipelineLayout,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_pipeline_cache(
        &self,
        pipeline_cache: PipelineCache,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_buffer(
        &self,
        buffer: Buffer,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_shader_module(
        &self,
        shader: ShaderModule,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_pipeline(
        &self,
        pipeline: Pipeline,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_semaphore(
        &self,
        semaphore: Semaphore,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_descriptor_pool(
        &self,
        pool: DescriptorPool,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_query_pool(
        &self,
        pool: QueryPool,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn destroy_descriptor_set_layout(
        &self,
        layout: DescriptorSetLayout,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn free_descriptor_sets(
        &self,
        pool: DescriptorPool,
        descriptor_sets: &[DescriptorSet]
    ) { ... }
pub unsafe fn update_descriptor_sets(
        &self,
        descriptor_writes: &[WriteDescriptorSet],
        descriptor_copies: &[CopyDescriptorSet]
    ) { ... }
pub unsafe fn create_sampler(
        &self,
        create_info: &SamplerCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Sampler, Result> { ... }
pub unsafe fn cmd_blit_image(
        &self,
        command_buffer: CommandBuffer,
        src_image: Image,
        src_image_layout: ImageLayout,
        dst_image: Image,
        dst_image_layout: ImageLayout,
        regions: &[ImageBlit],
        filter: Filter
    ) { ... }
pub unsafe fn cmd_resolve_image(
        &self,
        command_buffer: CommandBuffer,
        src_image: Image,
        src_image_layout: ImageLayout,
        dst_image: Image,
        dst_image_layout: ImageLayout,
        regions: &[ImageResolve]
    ) { ... }
pub unsafe fn cmd_fill_buffer(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64,
        size: u64,
        data: u32
    ) { ... }
pub unsafe fn cmd_update_buffer(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64,
        data: &[u8]
    ) { ... }
pub unsafe fn cmd_copy_buffer(
        &self,
        command_buffer: CommandBuffer,
        src_buffer: Buffer,
        dst_buffer: Buffer,
        regions: &[BufferCopy]
    ) { ... }
pub unsafe fn cmd_copy_image_to_buffer(
        &self,
        command_buffer: CommandBuffer,
        src_image: Image,
        src_image_layout: ImageLayout,
        dst_buffer: Buffer,
        regions: &[BufferImageCopy]
    ) { ... }
pub unsafe fn cmd_copy_buffer_to_image(
        &self,
        command_buffer: CommandBuffer,
        src_buffer: Buffer,
        dst_image: Image,
        dst_image_layout: ImageLayout,
        regions: &[BufferImageCopy]
    ) { ... }
pub unsafe fn cmd_copy_image(
        &self,
        command_buffer: CommandBuffer,
        src_image: Image,
        src_image_layout: ImageLayout,
        dst_image: Image,
        dst_image_layout: ImageLayout,
        regions: &[ImageCopy]
    ) { ... }
pub unsafe fn allocate_descriptor_sets(
        &self,
        create_info: &DescriptorSetAllocateInfo
    ) -> Result<Vec<DescriptorSet, Global>, Result> { ... }
pub unsafe fn create_descriptor_set_layout(
        &self,
        create_info: &DescriptorSetLayoutCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<DescriptorSetLayout, Result> { ... }
pub unsafe fn device_wait_idle(&self) -> Result<(), Result> { ... }
pub unsafe fn create_descriptor_pool(
        &self,
        create_info: &DescriptorPoolCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<DescriptorPool, Result> { ... }
pub unsafe fn reset_descriptor_pool(
        &self,
        pool: DescriptorPool,
        flags: DescriptorPoolResetFlags
    ) -> Result<(), Result> { ... }
pub unsafe fn reset_command_pool(
        &self,
        command_pool: CommandPool,
        flags: CommandPoolResetFlags
    ) -> Result<(), Result> { ... }
pub unsafe fn reset_command_buffer(
        &self,
        command_buffer: CommandBuffer,
        flags: CommandBufferResetFlags
    ) -> Result<(), Result> { ... }
pub unsafe fn reset_fences(&self, fences: &[Fence]) -> Result<(), Result> { ... }
pub unsafe fn cmd_bind_index_buffer(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64,
        index_type: IndexType
    ) { ... }
pub unsafe fn cmd_clear_color_image(
        &self,
        command_buffer: CommandBuffer,
        image: Image,
        image_layout: ImageLayout,
        clear_color_value: &ClearColorValue,
        ranges: &[ImageSubresourceRange]
    ) { ... }
pub unsafe fn cmd_clear_depth_stencil_image(
        &self,
        command_buffer: CommandBuffer,
        image: Image,
        image_layout: ImageLayout,
        clear_depth_stencil_value: &ClearDepthStencilValue,
        ranges: &[ImageSubresourceRange]
    ) { ... }
pub unsafe fn cmd_clear_attachments(
        &self,
        command_buffer: CommandBuffer,
        attachments: &[ClearAttachment],
        rects: &[ClearRect]
    ) { ... }
pub unsafe fn cmd_draw_indexed(
        &self,
        command_buffer: CommandBuffer,
        index_count: u32,
        instance_count: u32,
        first_index: u32,
        vertex_offset: i32,
        first_instance: u32
    ) { ... }
pub unsafe fn cmd_draw_indexed_indirect(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64,
        draw_count: u32,
        stride: u32
    ) { ... }
pub unsafe fn cmd_execute_commands(
        &self,
        primary_command_buffer: CommandBuffer,
        secondary_command_buffers: &[CommandBuffer]
    ) { ... }
pub unsafe fn cmd_bind_descriptor_sets(
        &self,
        command_buffer: CommandBuffer,
        pipeline_bind_point: PipelineBindPoint,
        layout: PipelineLayout,
        first_set: u32,
        descriptor_sets: &[DescriptorSet],
        dynamic_offsets: &[u32]
    ) { ... }
pub unsafe fn cmd_copy_query_pool_results(
        &self,
        command_buffer: CommandBuffer,
        query_pool: QueryPool,
        first_query: u32,
        query_count: u32,
        dst_buffer: Buffer,
        dst_offset: u64,
        stride: u64,
        flags: QueryResultFlags
    ) { ... }
pub unsafe fn cmd_push_constants(
        &self,
        command_buffer: CommandBuffer,
        layout: PipelineLayout,
        stage_flags: ShaderStageFlags,
        offset: u32,
        constants: &[u8]
    ) { ... }
pub unsafe fn cmd_begin_render_pass(
        &self,
        command_buffer: CommandBuffer,
        create_info: &RenderPassBeginInfo,
        contents: SubpassContents
    ) { ... }
pub unsafe fn cmd_next_subpass(
        &self,
        command_buffer: CommandBuffer,
        contents: SubpassContents
    ) { ... }
pub unsafe fn cmd_bind_pipeline(
        &self,
        command_buffer: CommandBuffer,
        pipeline_bind_point: PipelineBindPoint,
        pipeline: Pipeline
    ) { ... }
pub unsafe fn cmd_set_scissor(
        &self,
        command_buffer: CommandBuffer,
        first_scissor: u32,
        scissors: &[Rect2D]
    ) { ... }
pub unsafe fn cmd_set_line_width(
        &self,
        command_buffer: CommandBuffer,
        line_width: f32
    ) { ... }
pub unsafe fn cmd_bind_vertex_buffers(
        &self,
        command_buffer: CommandBuffer,
        first_binding: u32,
        buffers: &[Buffer],
        offsets: &[u64]
    ) { ... }
pub unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer) { ... }
pub unsafe fn cmd_draw(
        &self,
        command_buffer: CommandBuffer,
        vertex_count: u32,
        instance_count: u32,
        first_vertex: u32,
        first_instance: u32
    ) { ... }
pub unsafe fn cmd_draw_indirect(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64,
        draw_count: u32,
        stride: u32
    ) { ... }
pub unsafe fn cmd_dispatch(
        &self,
        command_buffer: CommandBuffer,
        group_count_x: u32,
        group_count_y: u32,
        group_count_z: u32
    ) { ... }
pub unsafe fn cmd_dispatch_indirect(
        &self,
        command_buffer: CommandBuffer,
        buffer: Buffer,
        offset: u64
    ) { ... }
pub unsafe fn cmd_set_viewport(
        &self,
        command_buffer: CommandBuffer,
        first_viewport: u32,
        viewports: &[Viewport]
    ) { ... }
pub unsafe fn cmd_set_depth_bias(
        &self,
        command_buffer: CommandBuffer,
        constant_factor: f32,
        clamp: f32,
        slope_factor: f32
    ) { ... }
pub unsafe fn cmd_set_blend_constants(
        &self,
        command_buffer: CommandBuffer,
        blend_constants: &[f32; 4]
    ) { ... }
pub unsafe fn cmd_set_depth_bounds(
        &self,
        command_buffer: CommandBuffer,
        min_depth_bounds: f32,
        max_depth_bounds: f32
    ) { ... }
pub unsafe fn cmd_set_stencil_compare_mask(
        &self,
        command_buffer: CommandBuffer,
        face_mask: StencilFaceFlags,
        compare_mask: u32
    ) { ... }
pub unsafe fn cmd_set_stencil_write_mask(
        &self,
        command_buffer: CommandBuffer,
        face_mask: StencilFaceFlags,
        write_mask: u32
    ) { ... }
pub unsafe fn cmd_set_stencil_reference(
        &self,
        command_buffer: CommandBuffer,
        face_mask: StencilFaceFlags,
        reference: u32
    ) { ... }
pub unsafe fn get_query_pool_results<T>(
        &self,
        query_pool: QueryPool,
        first_query: u32,
        query_count: u32,
        data: &mut [T],
        flags: QueryResultFlags
    ) -> Result<(), Result> { ... }
pub unsafe fn cmd_begin_query(
        &self,
        command_buffer: CommandBuffer,
        query_pool: QueryPool,
        query: u32,
        flags: QueryControlFlags
    ) { ... }
pub unsafe fn cmd_end_query(
        &self,
        command_buffer: CommandBuffer,
        query_pool: QueryPool,
        query: u32
    ) { ... }
pub unsafe fn cmd_reset_query_pool(
        &self,
        command_buffer: CommandBuffer,
        pool: QueryPool,
        first_query: u32,
        query_count: u32
    ) { ... }
pub unsafe fn cmd_write_timestamp(
        &self,
        command_buffer: CommandBuffer,
        pipeline_stage: PipelineStageFlags,
        query_pool: QueryPool,
        query: u32
    ) { ... }
pub unsafe fn create_semaphore(
        &self,
        create_info: &SemaphoreCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Semaphore, Result> { ... }
pub unsafe fn create_graphics_pipelines(
        &self,
        pipeline_cache: PipelineCache,
        create_infos: &[GraphicsPipelineCreateInfo],
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Vec<Pipeline, Global>, (Vec<Pipeline, Global>, Result)> { ... }
pub unsafe fn create_compute_pipelines(
        &self,
        pipeline_cache: PipelineCache,
        create_infos: &[ComputePipelineCreateInfo],
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Vec<Pipeline, Global>, (Vec<Pipeline, Global>, Result)> { ... }
pub unsafe fn create_buffer(
        &self,
        create_info: &BufferCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Buffer, Result> { ... }
pub unsafe fn create_pipeline_layout(
        &self,
        create_info: &PipelineLayoutCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<PipelineLayout, Result> { ... }
pub unsafe fn create_pipeline_cache(
        &self,
        create_info: &PipelineCacheCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<PipelineCache, Result> { ... }
pub unsafe fn get_pipeline_cache_data(
        &self,
        pipeline_cache: PipelineCache
    ) -> Result<Vec<u8, Global>, Result> { ... }
pub unsafe fn map_memory(
        &self,
        memory: DeviceMemory,
        offset: u64,
        size: u64,
        flags: MemoryMapFlags
    ) -> Result<*mut c_void, Result> { ... }
pub unsafe fn unmap_memory(&self, memory: DeviceMemory) { ... }
pub unsafe fn invalidate_mapped_memory_ranges(
        &self,
        ranges: &[MappedMemoryRange]
    ) -> Result<(), Result> { ... }
pub unsafe fn flush_mapped_memory_ranges(
        &self,
        ranges: &[MappedMemoryRange]
    ) -> Result<(), Result> { ... }
pub unsafe fn create_framebuffer(
        &self,
        create_info: &FramebufferCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Framebuffer, Result> { ... }
pub unsafe fn get_device_queue(
        &self,
        queue_family_index: u32,
        queue_index: u32
    ) -> Queue { ... }
pub unsafe fn cmd_pipeline_barrier(
        &self,
        command_buffer: CommandBuffer,
        src_stage_mask: PipelineStageFlags,
        dst_stage_mask: PipelineStageFlags,
        dependency_flags: DependencyFlags,
        memory_barriers: &[MemoryBarrier],
        buffer_memory_barriers: &[BufferMemoryBarrier],
        image_memory_barriers: &[ImageMemoryBarrier]
    ) { ... }
pub unsafe fn create_render_pass(
        &self,
        create_info: &RenderPassCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<RenderPass, Result> { ... }
pub unsafe fn begin_command_buffer(
        &self,
        command_buffer: CommandBuffer,
        begin_info: &CommandBufferBeginInfo
    ) -> Result<(), Result> { ... }
pub unsafe fn end_command_buffer(
        &self,
        command_buffer: CommandBuffer
    ) -> Result<(), Result> { ... }
pub unsafe fn wait_for_fences(
        &self,
        fences: &[Fence],
        wait_all: bool,
        timeout: u64
    ) -> Result<(), Result> { ... }
pub unsafe fn get_fence_status(&self, fence: Fence) -> Result<bool, Result> { ... }
pub unsafe fn queue_wait_idle(&self, queue: Queue) -> Result<(), Result> { ... }
pub unsafe fn queue_submit(
        &self,
        queue: Queue,
        submits: &[SubmitInfo],
        fence: Fence
    ) -> Result<(), Result> { ... }
pub unsafe fn create_buffer_view(
        &self,
        create_info: &BufferViewCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<BufferView, Result> { ... }
pub unsafe fn destroy_buffer_view(
        &self,
        buffer_view: BufferView,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) { ... }
pub unsafe fn create_image_view(
        &self,
        create_info: &ImageViewCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<ImageView, Result> { ... }
pub unsafe fn allocate_command_buffers(
        &self,
        create_info: &CommandBufferAllocateInfo
    ) -> Result<Vec<CommandBuffer, Global>, Result> { ... }
pub unsafe fn create_command_pool(
        &self,
        create_info: &CommandPoolCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<CommandPool, Result> { ... }
pub unsafe fn create_query_pool(
        &self,
        create_info: &QueryPoolCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<QueryPool, Result> { ... }
pub unsafe fn create_image(
        &self,
        create_info: &ImageCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Image, Result> { ... }
pub unsafe fn get_image_subresource_layout(
        &self,
        image: Image,
        subresource: ImageSubresource
    ) -> SubresourceLayout { ... }
pub unsafe fn get_image_memory_requirements(
        &self,
        image: Image
    ) -> MemoryRequirements { ... }
pub unsafe fn get_buffer_memory_requirements(
        &self,
        buffer: Buffer
    ) -> MemoryRequirements { ... }
pub unsafe fn allocate_memory(
        &self,
        create_info: &MemoryAllocateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<DeviceMemory, Result> { ... }
pub unsafe fn create_shader_module(
        &self,
        create_info: &ShaderModuleCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<ShaderModule, Result> { ... }
pub unsafe fn create_fence(
        &self,
        create_info: &FenceCreateInfo,
        allocation_callbacks: Option<&AllocationCallbacks>
    ) -> Result<Fence, Result> { ... }
pub unsafe fn bind_buffer_memory(
        &self,
        buffer: Buffer,
        device_memory: DeviceMemory,
        offset: u64
    ) -> Result<(), Result> { ... }
pub unsafe fn bind_image_memory(
        &self,
        image: Image,
        device_memory: DeviceMemory,
        offset: u64
    ) -> Result<(), Result> { ... } }

Required methods

pub fn handle(&self) -> Device

pub fn fp_v1_0(&self) -> &DeviceFnV1_0

Loading content...

Provided methods

pub unsafe fn destroy_device(
    &self,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_sampler(
    &self,
    sampler: Sampler,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn free_memory(
    &self,
    memory: DeviceMemory,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn free_command_buffers(
    &self,
    command_pool: CommandPool,
    command_buffers: &[CommandBuffer]
)

pub unsafe fn create_event(
    &self,
    create_info: &EventCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Event, Result>

pub unsafe fn get_event_status(&self, event: Event) -> Result<bool, Result>

Returns true if the event was set, and false if the event was reset, otherwise it will return the error code. https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkGetEventStatus.html

pub unsafe fn set_event(&self, event: Event) -> Result<(), Result>

pub unsafe fn reset_event(&self, event: Event) -> Result<(), Result>

pub unsafe fn cmd_set_event(
    &self,
    command_buffer: CommandBuffer,
    event: Event,
    stage_mask: PipelineStageFlags
)

pub unsafe fn cmd_reset_event(
    &self,
    command_buffer: CommandBuffer,
    event: Event,
    stage_mask: PipelineStageFlags
)

pub unsafe fn cmd_wait_events(
    &self,
    command_buffer: CommandBuffer,
    events: &[Event],
    src_stage_mask: PipelineStageFlags,
    dst_stage_mask: PipelineStageFlags,
    memory_barriers: &[MemoryBarrier],
    buffer_memory_barriers: &[BufferMemoryBarrier],
    image_memory_barriers: &[ImageMemoryBarrier]
)

pub unsafe fn destroy_fence(
    &self,
    fence: Fence,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_event(
    &self,
    event: Event,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_image(
    &self,
    image: Image,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_command_pool(
    &self,
    pool: CommandPool,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_image_view(
    &self,
    image_view: ImageView,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_render_pass(
    &self,
    renderpass: RenderPass,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_framebuffer(
    &self,
    framebuffer: Framebuffer,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_pipeline_layout(
    &self,
    pipeline_layout: PipelineLayout,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_pipeline_cache(
    &self,
    pipeline_cache: PipelineCache,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_buffer(
    &self,
    buffer: Buffer,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_shader_module(
    &self,
    shader: ShaderModule,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_pipeline(
    &self,
    pipeline: Pipeline,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_semaphore(
    &self,
    semaphore: Semaphore,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_descriptor_pool(
    &self,
    pool: DescriptorPool,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_query_pool(
    &self,
    pool: QueryPool,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn destroy_descriptor_set_layout(
    &self,
    layout: DescriptorSetLayout,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn free_descriptor_sets(
    &self,
    pool: DescriptorPool,
    descriptor_sets: &[DescriptorSet]
)

pub unsafe fn update_descriptor_sets(
    &self,
    descriptor_writes: &[WriteDescriptorSet],
    descriptor_copies: &[CopyDescriptorSet]
)

pub unsafe fn create_sampler(
    &self,
    create_info: &SamplerCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Sampler, Result>

pub unsafe fn cmd_blit_image(
    &self,
    command_buffer: CommandBuffer,
    src_image: Image,
    src_image_layout: ImageLayout,
    dst_image: Image,
    dst_image_layout: ImageLayout,
    regions: &[ImageBlit],
    filter: Filter
)

pub unsafe fn cmd_resolve_image(
    &self,
    command_buffer: CommandBuffer,
    src_image: Image,
    src_image_layout: ImageLayout,
    dst_image: Image,
    dst_image_layout: ImageLayout,
    regions: &[ImageResolve]
)

pub unsafe fn cmd_fill_buffer(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64,
    size: u64,
    data: u32
)

pub unsafe fn cmd_update_buffer(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64,
    data: &[u8]
)

pub unsafe fn cmd_copy_buffer(
    &self,
    command_buffer: CommandBuffer,
    src_buffer: Buffer,
    dst_buffer: Buffer,
    regions: &[BufferCopy]
)

pub unsafe fn cmd_copy_image_to_buffer(
    &self,
    command_buffer: CommandBuffer,
    src_image: Image,
    src_image_layout: ImageLayout,
    dst_buffer: Buffer,
    regions: &[BufferImageCopy]
)

pub unsafe fn cmd_copy_buffer_to_image(
    &self,
    command_buffer: CommandBuffer,
    src_buffer: Buffer,
    dst_image: Image,
    dst_image_layout: ImageLayout,
    regions: &[BufferImageCopy]
)

pub unsafe fn cmd_copy_image(
    &self,
    command_buffer: CommandBuffer,
    src_image: Image,
    src_image_layout: ImageLayout,
    dst_image: Image,
    dst_image_layout: ImageLayout,
    regions: &[ImageCopy]
)

pub unsafe fn allocate_descriptor_sets(
    &self,
    create_info: &DescriptorSetAllocateInfo
) -> Result<Vec<DescriptorSet, Global>, Result>

pub unsafe fn create_descriptor_set_layout(
    &self,
    create_info: &DescriptorSetLayoutCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<DescriptorSetLayout, Result>

pub unsafe fn device_wait_idle(&self) -> Result<(), Result>

pub unsafe fn create_descriptor_pool(
    &self,
    create_info: &DescriptorPoolCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<DescriptorPool, Result>

pub unsafe fn reset_descriptor_pool(
    &self,
    pool: DescriptorPool,
    flags: DescriptorPoolResetFlags
) -> Result<(), Result>

pub unsafe fn reset_command_pool(
    &self,
    command_pool: CommandPool,
    flags: CommandPoolResetFlags
) -> Result<(), Result>

pub unsafe fn reset_command_buffer(
    &self,
    command_buffer: CommandBuffer,
    flags: CommandBufferResetFlags
) -> Result<(), Result>

pub unsafe fn reset_fences(&self, fences: &[Fence]) -> Result<(), Result>

pub unsafe fn cmd_bind_index_buffer(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64,
    index_type: IndexType
)

pub unsafe fn cmd_clear_color_image(
    &self,
    command_buffer: CommandBuffer,
    image: Image,
    image_layout: ImageLayout,
    clear_color_value: &ClearColorValue,
    ranges: &[ImageSubresourceRange]
)

pub unsafe fn cmd_clear_depth_stencil_image(
    &self,
    command_buffer: CommandBuffer,
    image: Image,
    image_layout: ImageLayout,
    clear_depth_stencil_value: &ClearDepthStencilValue,
    ranges: &[ImageSubresourceRange]
)

pub unsafe fn cmd_clear_attachments(
    &self,
    command_buffer: CommandBuffer,
    attachments: &[ClearAttachment],
    rects: &[ClearRect]
)

pub unsafe fn cmd_draw_indexed(
    &self,
    command_buffer: CommandBuffer,
    index_count: u32,
    instance_count: u32,
    first_index: u32,
    vertex_offset: i32,
    first_instance: u32
)

pub unsafe fn cmd_draw_indexed_indirect(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64,
    draw_count: u32,
    stride: u32
)

pub unsafe fn cmd_execute_commands(
    &self,
    primary_command_buffer: CommandBuffer,
    secondary_command_buffers: &[CommandBuffer]
)

pub unsafe fn cmd_bind_descriptor_sets(
    &self,
    command_buffer: CommandBuffer,
    pipeline_bind_point: PipelineBindPoint,
    layout: PipelineLayout,
    first_set: u32,
    descriptor_sets: &[DescriptorSet],
    dynamic_offsets: &[u32]
)

pub unsafe fn cmd_copy_query_pool_results(
    &self,
    command_buffer: CommandBuffer,
    query_pool: QueryPool,
    first_query: u32,
    query_count: u32,
    dst_buffer: Buffer,
    dst_offset: u64,
    stride: u64,
    flags: QueryResultFlags
)

pub unsafe fn cmd_push_constants(
    &self,
    command_buffer: CommandBuffer,
    layout: PipelineLayout,
    stage_flags: ShaderStageFlags,
    offset: u32,
    constants: &[u8]
)

pub unsafe fn cmd_begin_render_pass(
    &self,
    command_buffer: CommandBuffer,
    create_info: &RenderPassBeginInfo,
    contents: SubpassContents
)

pub unsafe fn cmd_next_subpass(
    &self,
    command_buffer: CommandBuffer,
    contents: SubpassContents
)

pub unsafe fn cmd_bind_pipeline(
    &self,
    command_buffer: CommandBuffer,
    pipeline_bind_point: PipelineBindPoint,
    pipeline: Pipeline
)

pub unsafe fn cmd_set_scissor(
    &self,
    command_buffer: CommandBuffer,
    first_scissor: u32,
    scissors: &[Rect2D]
)

pub unsafe fn cmd_set_line_width(
    &self,
    command_buffer: CommandBuffer,
    line_width: f32
)

pub unsafe fn cmd_bind_vertex_buffers(
    &self,
    command_buffer: CommandBuffer,
    first_binding: u32,
    buffers: &[Buffer],
    offsets: &[u64]
)

pub unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer)

pub unsafe fn cmd_draw(
    &self,
    command_buffer: CommandBuffer,
    vertex_count: u32,
    instance_count: u32,
    first_vertex: u32,
    first_instance: u32
)

pub unsafe fn cmd_draw_indirect(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64,
    draw_count: u32,
    stride: u32
)

pub unsafe fn cmd_dispatch(
    &self,
    command_buffer: CommandBuffer,
    group_count_x: u32,
    group_count_y: u32,
    group_count_z: u32
)

pub unsafe fn cmd_dispatch_indirect(
    &self,
    command_buffer: CommandBuffer,
    buffer: Buffer,
    offset: u64
)

pub unsafe fn cmd_set_viewport(
    &self,
    command_buffer: CommandBuffer,
    first_viewport: u32,
    viewports: &[Viewport]
)

pub unsafe fn cmd_set_depth_bias(
    &self,
    command_buffer: CommandBuffer,
    constant_factor: f32,
    clamp: f32,
    slope_factor: f32
)

pub unsafe fn cmd_set_blend_constants(
    &self,
    command_buffer: CommandBuffer,
    blend_constants: &[f32; 4]
)

pub unsafe fn cmd_set_depth_bounds(
    &self,
    command_buffer: CommandBuffer,
    min_depth_bounds: f32,
    max_depth_bounds: f32
)

pub unsafe fn cmd_set_stencil_compare_mask(
    &self,
    command_buffer: CommandBuffer,
    face_mask: StencilFaceFlags,
    compare_mask: u32
)

pub unsafe fn cmd_set_stencil_write_mask(
    &self,
    command_buffer: CommandBuffer,
    face_mask: StencilFaceFlags,
    write_mask: u32
)

pub unsafe fn cmd_set_stencil_reference(
    &self,
    command_buffer: CommandBuffer,
    face_mask: StencilFaceFlags,
    reference: u32
)

pub unsafe fn get_query_pool_results<T>(
    &self,
    query_pool: QueryPool,
    first_query: u32,
    query_count: u32,
    data: &mut [T],
    flags: QueryResultFlags
) -> Result<(), Result>

pub unsafe fn cmd_begin_query(
    &self,
    command_buffer: CommandBuffer,
    query_pool: QueryPool,
    query: u32,
    flags: QueryControlFlags
)

pub unsafe fn cmd_end_query(
    &self,
    command_buffer: CommandBuffer,
    query_pool: QueryPool,
    query: u32
)

pub unsafe fn cmd_reset_query_pool(
    &self,
    command_buffer: CommandBuffer,
    pool: QueryPool,
    first_query: u32,
    query_count: u32
)

pub unsafe fn cmd_write_timestamp(
    &self,
    command_buffer: CommandBuffer,
    pipeline_stage: PipelineStageFlags,
    query_pool: QueryPool,
    query: u32
)

pub unsafe fn create_semaphore(
    &self,
    create_info: &SemaphoreCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Semaphore, Result>

pub unsafe fn create_graphics_pipelines(
    &self,
    pipeline_cache: PipelineCache,
    create_infos: &[GraphicsPipelineCreateInfo],
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Vec<Pipeline, Global>, (Vec<Pipeline, Global>, Result)>

pub unsafe fn create_compute_pipelines(
    &self,
    pipeline_cache: PipelineCache,
    create_infos: &[ComputePipelineCreateInfo],
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Vec<Pipeline, Global>, (Vec<Pipeline, Global>, Result)>

pub unsafe fn create_buffer(
    &self,
    create_info: &BufferCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Buffer, Result>

pub unsafe fn create_pipeline_layout(
    &self,
    create_info: &PipelineLayoutCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<PipelineLayout, Result>

pub unsafe fn create_pipeline_cache(
    &self,
    create_info: &PipelineCacheCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<PipelineCache, Result>

pub unsafe fn get_pipeline_cache_data(
    &self,
    pipeline_cache: PipelineCache
) -> Result<Vec<u8, Global>, Result>

pub unsafe fn map_memory(
    &self,
    memory: DeviceMemory,
    offset: u64,
    size: u64,
    flags: MemoryMapFlags
) -> Result<*mut c_void, Result>

pub unsafe fn unmap_memory(&self, memory: DeviceMemory)

pub unsafe fn invalidate_mapped_memory_ranges(
    &self,
    ranges: &[MappedMemoryRange]
) -> Result<(), Result>

pub unsafe fn flush_mapped_memory_ranges(
    &self,
    ranges: &[MappedMemoryRange]
) -> Result<(), Result>

pub unsafe fn create_framebuffer(
    &self,
    create_info: &FramebufferCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Framebuffer, Result>

pub unsafe fn get_device_queue(
    &self,
    queue_family_index: u32,
    queue_index: u32
) -> Queue

pub unsafe fn cmd_pipeline_barrier(
    &self,
    command_buffer: CommandBuffer,
    src_stage_mask: PipelineStageFlags,
    dst_stage_mask: PipelineStageFlags,
    dependency_flags: DependencyFlags,
    memory_barriers: &[MemoryBarrier],
    buffer_memory_barriers: &[BufferMemoryBarrier],
    image_memory_barriers: &[ImageMemoryBarrier]
)

pub unsafe fn create_render_pass(
    &self,
    create_info: &RenderPassCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<RenderPass, Result>

pub unsafe fn begin_command_buffer(
    &self,
    command_buffer: CommandBuffer,
    begin_info: &CommandBufferBeginInfo
) -> Result<(), Result>

pub unsafe fn end_command_buffer(
    &self,
    command_buffer: CommandBuffer
) -> Result<(), Result>

pub unsafe fn wait_for_fences(
    &self,
    fences: &[Fence],
    wait_all: bool,
    timeout: u64
) -> Result<(), Result>

pub unsafe fn get_fence_status(&self, fence: Fence) -> Result<bool, Result>

pub unsafe fn queue_wait_idle(&self, queue: Queue) -> Result<(), Result>

pub unsafe fn queue_submit(
    &self,
    queue: Queue,
    submits: &[SubmitInfo],
    fence: Fence
) -> Result<(), Result>

pub unsafe fn create_buffer_view(
    &self,
    create_info: &BufferViewCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<BufferView, Result>

pub unsafe fn destroy_buffer_view(
    &self,
    buffer_view: BufferView,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn create_image_view(
    &self,
    create_info: &ImageViewCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<ImageView, Result>

pub unsafe fn allocate_command_buffers(
    &self,
    create_info: &CommandBufferAllocateInfo
) -> Result<Vec<CommandBuffer, Global>, Result>

pub unsafe fn create_command_pool(
    &self,
    create_info: &CommandPoolCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<CommandPool, Result>

pub unsafe fn create_query_pool(
    &self,
    create_info: &QueryPoolCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<QueryPool, Result>

pub unsafe fn create_image(
    &self,
    create_info: &ImageCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Image, Result>

pub unsafe fn get_image_subresource_layout(
    &self,
    image: Image,
    subresource: ImageSubresource
) -> SubresourceLayout

pub unsafe fn get_image_memory_requirements(
    &self,
    image: Image
) -> MemoryRequirements

pub unsafe fn get_buffer_memory_requirements(
    &self,
    buffer: Buffer
) -> MemoryRequirements

pub unsafe fn allocate_memory(
    &self,
    create_info: &MemoryAllocateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<DeviceMemory, Result>

pub unsafe fn create_shader_module(
    &self,
    create_info: &ShaderModuleCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<ShaderModule, Result>

pub unsafe fn create_fence(
    &self,
    create_info: &FenceCreateInfo,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Fence, Result>

pub unsafe fn bind_buffer_memory(
    &self,
    buffer: Buffer,
    device_memory: DeviceMemory,
    offset: u64
) -> Result<(), Result>

pub unsafe fn bind_image_memory(
    &self,
    image: Image,
    device_memory: DeviceMemory,
    offset: u64
) -> Result<(), Result>

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Implementors

impl DeviceV1_0 for Device

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