Struct pilka_dyn::ash::vk::ShaderStageFlags [−]
Implementations
impl ShaderStageFlags
pub const VERTEX: ShaderStageFlags
pub const TESSELLATION_CONTROL: ShaderStageFlags
pub const TESSELLATION_EVALUATION: ShaderStageFlags
pub const GEOMETRY: ShaderStageFlags
pub const FRAGMENT: ShaderStageFlags
pub const COMPUTE: ShaderStageFlags
pub const ALL_GRAPHICS: ShaderStageFlags
pub const ALL: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const RAYGEN_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const ANY_HIT_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const CLOSEST_HIT_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const MISS_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const INTERSECTION_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_KHR_ray_tracing'
pub const CALLABLE_KHR: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const RAYGEN_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const ANY_HIT_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const CLOSEST_HIT_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const MISS_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const INTERSECTION_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_ray_tracing'
pub const CALLABLE_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_mesh_shader'
pub const TASK_NV: ShaderStageFlags
impl ShaderStageFlags
Generated from 'VK_NV_mesh_shader'
pub const MESH_NV: ShaderStageFlags
impl ShaderStageFlags
pub const fn empty() -> ShaderStageFlags
pub const fn all() -> ShaderStageFlags
pub const fn from_raw(x: u32) -> ShaderStageFlags
pub const fn as_raw(self) -> u32
pub fn is_empty(self) -> bool
pub fn is_all(self) -> bool
pub fn intersects(self, other: ShaderStageFlags) -> bool
pub fn contains(self, other: ShaderStageFlags) -> bool
Returns whether other
is a subset of self
Trait Implementations
impl BitAnd<ShaderStageFlags> for ShaderStageFlags
type Output = ShaderStageFlags
The resulting type after applying the &
operator.
pub fn bitand(self, rhs: ShaderStageFlags) -> ShaderStageFlags
impl BitAndAssign<ShaderStageFlags> for ShaderStageFlags
pub fn bitand_assign(&mut self, rhs: ShaderStageFlags)
impl BitOr<ShaderStageFlags> for ShaderStageFlags
type Output = ShaderStageFlags
The resulting type after applying the |
operator.
pub fn bitor(self, rhs: ShaderStageFlags) -> ShaderStageFlags
impl BitOrAssign<ShaderStageFlags> for ShaderStageFlags
pub fn bitor_assign(&mut self, rhs: ShaderStageFlags)
impl BitXor<ShaderStageFlags> for ShaderStageFlags
type Output = ShaderStageFlags
The resulting type after applying the ^
operator.
pub fn bitxor(self, rhs: ShaderStageFlags) -> ShaderStageFlags
impl BitXorAssign<ShaderStageFlags> for ShaderStageFlags
pub fn bitxor_assign(&mut self, rhs: ShaderStageFlags)
impl Clone for ShaderStageFlags
pub fn clone(&self) -> ShaderStageFlags
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ShaderStageFlags
impl Debug for ShaderStageFlags
impl Default for ShaderStageFlags
pub fn default() -> ShaderStageFlags
impl Eq for ShaderStageFlags
impl Hash for ShaderStageFlags
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Not for ShaderStageFlags
type Output = ShaderStageFlags
The resulting type after applying the !
operator.
pub fn not(self) -> ShaderStageFlags
impl Ord for ShaderStageFlags
pub fn cmp(&self, other: &ShaderStageFlags) -> Ordering
#[must_use]pub fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
impl PartialEq<ShaderStageFlags> for ShaderStageFlags
pub fn eq(&self, other: &ShaderStageFlags) -> bool
pub fn ne(&self, other: &ShaderStageFlags) -> bool
impl PartialOrd<ShaderStageFlags> for ShaderStageFlags
pub fn partial_cmp(&self, other: &ShaderStageFlags) -> Option<Ordering>
#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl StructuralEq for ShaderStageFlags
impl StructuralPartialEq for ShaderStageFlags
impl Sub<ShaderStageFlags> for ShaderStageFlags
type Output = ShaderStageFlags
The resulting type after applying the -
operator.
pub fn sub(self, rhs: ShaderStageFlags) -> ShaderStageFlags
impl SubAssign<ShaderStageFlags> for ShaderStageFlags
pub fn sub_assign(&mut self, rhs: ShaderStageFlags)
Auto Trait Implementations
impl RefUnwindSafe for ShaderStageFlags
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impl Send for ShaderStageFlags
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impl Sync for ShaderStageFlags
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impl Unpin for ShaderStageFlags
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impl UnwindSafe for ShaderStageFlags
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,