Struct pilka_dyn::ash::extensions::nv::RayTracing[]

pub struct RayTracing { /* fields omitted */ }

Implementations

impl RayTracing

pub fn new<I, D>(instance: &I, device: &D) -> RayTracing where
    I: InstanceV1_0,
    D: DeviceV1_0

pub unsafe fn get_properties<I>(
    instance: &I,
    pdevice: PhysicalDevice
) -> PhysicalDeviceRayTracingPropertiesNV where
    I: InstanceV1_1

pub unsafe fn create_acceleration_structure(
    &self,
    create_info: &AccelerationStructureCreateInfoNV,
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<AccelerationStructureKHR, Result>

pub unsafe fn destroy_acceleration_structure(
    &self,
    accel_struct: AccelerationStructureKHR,
    allocation_callbacks: Option<&AllocationCallbacks>
)

pub unsafe fn get_acceleration_structure_memory_requirements(
    &self,
    info: &AccelerationStructureMemoryRequirementsInfoNV
) -> MemoryRequirements2

pub unsafe fn bind_acceleration_structure_memory(
    &self,
    bind_info: &[BindAccelerationStructureMemoryInfoKHR]
) -> Result<(), Result>

pub unsafe fn cmd_build_acceleration_structure(
    &self,
    command_buffer: CommandBuffer,
    info: &AccelerationStructureInfoNV,
    instance_data: Buffer,
    instance_offset: u64,
    update: bool,
    dst: AccelerationStructureKHR,
    src: AccelerationStructureKHR,
    scratch: Buffer,
    scratch_offset: u64
)

pub unsafe fn cmd_copy_acceleration_structure(
    &self,
    command_buffer: CommandBuffer,
    dst: AccelerationStructureKHR,
    src: AccelerationStructureKHR,
    mode: CopyAccelerationStructureModeKHR
)

pub unsafe fn cmd_trace_rays(
    &self,
    command_buffer: CommandBuffer,
    raygen_shader_binding_table_buffer: Buffer,
    raygen_shader_binding_offset: u64,
    miss_shader_binding_table_buffer: Buffer,
    miss_shader_binding_offset: u64,
    miss_shader_binding_stride: u64,
    hit_shader_binding_table_buffer: Buffer,
    hit_shader_binding_offset: u64,
    hit_shader_binding_stride: u64,
    callable_shader_binding_table_buffer: Buffer,
    callable_shader_binding_offset: u64,
    callable_shader_binding_stride: u64,
    width: u32,
    height: u32,
    depth: u32
)

pub unsafe fn create_ray_tracing_pipelines(
    &self,
    pipeline_cache: PipelineCache,
    create_info: &[RayTracingPipelineCreateInfoNV],
    allocation_callbacks: Option<&AllocationCallbacks>
) -> Result<Vec<Pipeline, Global>, Result>

pub unsafe fn get_ray_tracing_shader_group_handles(
    &self,
    pipeline: Pipeline,
    first_group: u32,
    group_count: u32,
    data: &mut [u8]
) -> Result<(), Result>

pub unsafe fn get_acceleration_structure_handle(
    &self,
    accel_struct: AccelerationStructureKHR
) -> Result<u64, Result>

pub unsafe fn cmd_write_acceleration_structures_properties(
    &self,
    command_buffer: CommandBuffer,
    structures: &[AccelerationStructureKHR],
    query_type: QueryType,
    query_pool: QueryPool,
    first_query: u32
)

pub unsafe fn compile_deferred(
    &self,
    pipeline: Pipeline,
    shader: u32
) -> Result<(), Result>

pub fn name() -> &'static CStr

pub fn fp(&self) -> &NvRayTracingFn

pub fn device(&self) -> Device

Trait Implementations

impl Clone for RayTracing

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.