Struct WgpuContext

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pub struct WgpuContext { /* private fields */ }
Expand description

A wrapper around internal cached state.

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impl WgpuContext

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pub fn new( device: &Device, queue: &Queue, format: TextureFormat, depth_format: Option<TextureFormat>, samples: u32, ) -> Self

Create a new wgpu-based drawing context.

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pub fn prepare<'this, 'dev, 'que>( &'this mut self, device: &'dev Device, queue: &'que Queue, width: u32, height: u32, ) -> RenderContext<'this, 'dev, 'que>

Prepare rendering by drawing to a RenderContext.

After this method is called, drawing is expected to be done to the returned context.

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pub fn render<'this>(&'this self, pass: &mut RenderPass<'this>)

Render the contents of the RenderContext to the provided render pass.

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pub fn after_submit(&mut self, device: &Device)

Call this function after you call wgpu::Queue::submit to free up resources.

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impl Debug for WgpuContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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