[−]Struct piet_common::kurbo::BezPath
A path that can Bézier segments up to cubic, possibly with multiple subpaths.
Methods
impl BezPath
pub fn new() -> BezPath
Create a new path.
pub fn from_vec(v: Vec<PathEl>) -> BezPath
Create a path from a vector of path elements.
pub fn push(&mut self, el: PathEl)
Push a generic path element onto the path.
pub fn move_to<P>(&mut self, p: P) where
P: Into<Point>,
P: Into<Point>,
Push a "move to" element onto the path.
pub fn line_to<P>(&mut self, p: P) where
P: Into<Point>,
P: Into<Point>,
Push a "line to" element onto the path.
pub fn quad_to<P>(&mut self, p1: P, p2: P) where
P: Into<Point>,
P: Into<Point>,
Push a "quad to" element onto the path.
pub fn curve_to<P>(&mut self, p1: P, p2: P, p3: P) where
P: Into<Point>,
P: Into<Point>,
Push a "curPe to" element onto the path.
pub fn close_path(&mut self)
Push a "close path" element onto the path.
pub fn elements(&self) -> &[PathEl]
Get the path elements.
pub fn segments(&'a self) -> impl Iterator<Item = PathSeg> + 'a
Iterate over the path segments.
pub fn get_seg(&self, ix: usize) -> Option<PathSeg>
Get the segment at the given element index.
The element index counts PathEl elements, so
for example includes an initial Moveto.
pub fn is_empty(&self) -> bool
Returns true if the path contains no segments.
pub fn apply_affine(&mut self, affine: Affine)
Apply an affine transform to the path.
pub fn nearest(&self, p: Point, accuracy: f64) -> (usize, f64, f64)
Find the nearest point.
Panics if path is empty or invalid.
Note that the returned index counts segments, not elements. Thus, the
initial Moveto is not counted. For a simple path consisting of a Moveto
followed by Lineto/Quadto/Cubicto elements, the element index is the
segment index + 1.
Returns the index of the segment, the parameter within that segment, and the square of the distance to the point.
impl BezPath
pub fn to_svg(&self) -> String
Convert the path to an SVG path string representation.
The current implementation doesn't take any special care to produce a short string (reducing precision, using relative movement).
pub fn from_svg(data: &str) -> Result<BezPath, SvgParseError>
Trait Implementations
impl<'a> IntoIterator for &'a BezPath
type Item = PathEl
The type of the elements being iterated over.
type IntoIter = Cloned<Iter<'a, PathEl>>
Which kind of iterator are we turning this into?
fn into_iter(self) -> <&'a BezPath as IntoIterator>::IntoIter
impl<'a> Mul<&'a BezPath> for Affine
type Output = BezPath
The resulting type after applying the * operator.
fn mul(self, other: &BezPath) -> BezPath
impl Mul<BezPath> for Affine
type Output = BezPath
The resulting type after applying the * operator.
fn mul(self, other: BezPath) -> BezPath
impl Mul<BezPath> for TranslateScale
type Output = BezPath
The resulting type after applying the * operator.
fn mul(self, other: BezPath) -> BezPath
impl<'a> Mul<&'a BezPath> for TranslateScale
type Output = BezPath
The resulting type after applying the * operator.
fn mul(self, other: &BezPath) -> BezPath
impl Default for BezPath
impl Debug for BezPath
impl Shape for BezPath
type BezPathIter = IntoIter<PathEl>
The iterator resulting from to_bez_path.
fn to_bez_path(&self, _tolerance: f64) -> <BezPath as Shape>::BezPathIter
fn area(&self) -> f64
Signed area.
fn perimeter(&self, accuracy: f64) -> f64
fn winding(&self, pt: Point) -> i32
Winding number of point.
fn bounding_box(&self) -> Rect
fn as_path_slice(&self) -> Option<&[PathEl]>
fn into_bez_path(self, tolerance: f64) -> BezPath
Convert into a Bézier path. Read more
fn as_line(&self) -> Option<Line>
If the shape is a line, make it available.
fn as_rect(&self) -> Option<Rect>
If the shape is a rectangle, make it available.
fn as_rounded_rect(&self) -> Option<RoundedRect>
If the shape is a rounded rectangle, make it available.
fn as_circle(&self) -> Option<Circle>
If the shape is a circle, make it available.
impl Clone for BezPath
Auto Trait Implementations
impl Sync for BezPath
impl Send for BezPath
impl Unpin for BezPath
impl RefUnwindSafe for BezPath
impl UnwindSafe for BezPath
Blanket Implementations
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> RoundFrom<T> for T[src]
fn round_from(x: T) -> T[src]
impl<T, U> RoundInto<U> for T where
U: RoundFrom<T>, [src]
U: RoundFrom<T>,