pub struct Input {
pub prev_mouse_pos: Option<Vec2>,
pub mouse_pos: Option<Vec2>,
pub l_mouse: MouseButton,
pub r_mouse: MouseButton,
pub scroll: Vec2,
pub keys_pressed: Vec<Key>,
pub keys_released: Vec<Key>,
pub ime_preedit: String,
pub ime_commit: Option<String>,
/* private fields */
}Fields§
§prev_mouse_pos: Option<Vec2>§mouse_pos: Option<Vec2>§l_mouse: MouseButton§r_mouse: MouseButton§scroll: Vec2§keys_pressed: Vec<Key>§keys_released: Vec<Key>§ime_preedit: String§ime_commit: Option<String>Implementations§
Source§impl Input
impl Input
Sourcepub fn mouse_delta(&self) -> Vec2
pub fn mouse_delta(&self) -> Vec2
The change in mouse position between the previous and current frame
Sourcepub fn key_state(&self, key: Key) -> ButtonInput
pub fn key_state(&self, key: Key) -> ButtonInput
Get the state of a key
Sourcepub fn key_pressed(&self, key: Key) -> bool
pub fn key_pressed(&self, key: Key) -> bool
Has a key just been pressed?
Sourcepub fn key_released(&self, key: Key) -> bool
pub fn key_released(&self, key: Key) -> bool
Has a key just been released?
Auto Trait Implementations§
impl Freeze for Input
impl RefUnwindSafe for Input
impl Send for Input
impl Sync for Input
impl Unpin for Input
impl UnwindSafe for Input
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