pub struct Margin {
pub min: Vec2,
pub max: Vec2,
}Fields§
§min: Vec2The margin at the minimum corner of the rectange (left, top)
max: Vec2The margin at the maximum corner of the rectangle (right, bottom)
Implementations§
Source§impl Margin
impl Margin
pub const ZERO: Self
pub const fn new(left: f32, top: f32, right: f32, bottom: f32) -> Self
pub const fn same(margin: f32) -> Self
pub const fn horizontal(margin: f32) -> Self
pub const fn vertical(margin: f32) -> Self
pub fn total(&self) -> Vec2
pub fn on_axis(&self, axis: Axis) -> (f32, f32)
pub fn apply_on_axis(&self, space: Range, axis: Axis) -> Range
pub fn apply(&self, rect: Rect) -> Rect
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Margin
impl RefUnwindSafe for Margin
impl Send for Margin
impl Sync for Margin
impl Unpin for Margin
impl UnwindSafe for Margin
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