ButtonInput

Struct ButtonInput 

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pub struct ButtonInput { /* private fields */ }
Expand description

The state of an input device that can either be down or not. Has utilities for detecting the frame the button was first pressed, released, etc.

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impl ButtonInput

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pub fn new() -> Self

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pub fn tick(&mut self, state: bool, delta_time: f32)

Update the button with a new state

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pub fn press(&mut self)

Set the button to be down

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pub fn release(&mut self)

Set the button to be up

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pub fn tick_with_same_state(&mut self, delta_time: f32)

Update the button without providing a new state

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pub fn down(&self) -> bool

Is the button down?

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pub fn pressed(&self) -> bool

Has the button just been pressed?

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pub fn released(&self) -> bool

Has the button just been released?

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pub fn click_count(&self) -> u32

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pub fn clicked(&self) -> bool

Was the button clicked?

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pub fn single_clicked(&self) -> bool

Was the button clicked once?

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pub fn double_clicked(&self) -> bool

Was the button double clicked?

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pub fn triple_clicked(&self) -> bool

Was the button triple clicked?

Trait Implementations§

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impl Clone for ButtonInput

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fn clone(&self) -> ButtonInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ButtonInput

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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