pub struct PointConstraint<Obj: ConstraintObject> { /* private fields */ }Implementations§
Source§impl<Obj: ConstraintObject> PointConstraint<Obj>
impl<Obj: ConstraintObject> PointConstraint<Obj>
pub fn id(&self) -> u32
pub fn obj_id(&self) -> ID
pub fn fixed_point(&self) -> &Point
pub fn fixed_point_mut(&mut self) -> &mut Point
pub fn move_point(&self) -> &Point
pub fn total_lambda(&self) -> FloatNum
pub fn config(&self) -> &JoinConstraintConfig
pub fn config_mut(&mut self) -> &mut JoinConstraintConfig
Source§impl<Obj: ConstraintObject> PointConstraint<Obj>
impl<Obj: ConstraintObject> PointConstraint<Obj>
pub fn new( id: u32, obj_id: ID, fixed_point: Point, move_point: Point, config: JoinConstraintConfig, ) -> Self
pub fn stretch_length(&self) -> Vector
Auto Trait Implementations§
impl<Obj> Freeze for PointConstraint<Obj>
impl<Obj> RefUnwindSafe for PointConstraint<Obj>where
Obj: RefUnwindSafe,
impl<Obj> !Send for PointConstraint<Obj>
impl<Obj> !Sync for PointConstraint<Obj>
impl<Obj> Unpin for PointConstraint<Obj>
impl<Obj> UnwindSafe for PointConstraint<Obj>where
Obj: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more