MappedPin

Struct MappedPin 

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pub struct MappedPin<P, V> { /* private fields */ }
Expand description

Physical pin mapped to a particular virtual pin

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impl<MODE> MappedPin<RA0<MODE>, Int4>

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pub fn unmap_pin(self) -> (RA0<MODE>, Int4)

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impl<MODE> MappedPin<RB3<MODE>, Int4>

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pub fn unmap_pin(self) -> (RB3<MODE>, Int4)

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impl<MODE> MappedPin<RB4<MODE>, Int4>

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pub fn unmap_pin(self) -> (RB4<MODE>, Int4)

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impl<MODE> MappedPin<RB15<MODE>, Int4>

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pub fn unmap_pin(self) -> (RB15<MODE>, Int4)

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impl<MODE> MappedPin<RB7<MODE>, Int4>

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pub fn unmap_pin(self) -> (RB7<MODE>, Int4)

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impl<MODE> MappedPin<RA0<MODE>, T2ck>

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pub fn unmap_pin(self) -> (RA0<MODE>, T2ck)

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impl<MODE> MappedPin<RB3<MODE>, T2ck>

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pub fn unmap_pin(self) -> (RB3<MODE>, T2ck)

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impl<MODE> MappedPin<RB4<MODE>, T2ck>

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pub fn unmap_pin(self) -> (RB4<MODE>, T2ck)

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impl<MODE> MappedPin<RB15<MODE>, T2ck>

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pub fn unmap_pin(self) -> (RB15<MODE>, T2ck)

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impl<MODE> MappedPin<RB7<MODE>, T2ck>

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pub fn unmap_pin(self) -> (RB7<MODE>, T2ck)

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impl<MODE> MappedPin<RA0<MODE>, Ic4>

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pub fn unmap_pin(self) -> (RA0<MODE>, Ic4)

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impl<MODE> MappedPin<RB3<MODE>, Ic4>

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pub fn unmap_pin(self) -> (RB3<MODE>, Ic4)

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impl<MODE> MappedPin<RB4<MODE>, Ic4>

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pub fn unmap_pin(self) -> (RB4<MODE>, Ic4)

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impl<MODE> MappedPin<RB15<MODE>, Ic4>

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pub fn unmap_pin(self) -> (RB15<MODE>, Ic4)

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impl<MODE> MappedPin<RB7<MODE>, Ic4>

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pub fn unmap_pin(self) -> (RB7<MODE>, Ic4)

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impl<MODE> MappedPin<RA0<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RA0<MODE>, Ss1)

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impl<MODE> MappedPin<RB3<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB3<MODE>, Ss1)

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impl<MODE> MappedPin<RB4<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB4<MODE>, Ss1)

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impl<MODE> MappedPin<RB15<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB15<MODE>, Ss1)

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impl<MODE> MappedPin<RB7<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB7<MODE>, Ss1)

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impl<MODE> MappedPin<RA0<MODE>, Refclki>

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pub fn unmap_pin(self) -> (RA0<MODE>, Refclki)

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impl<MODE> MappedPin<RB3<MODE>, Refclki>

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pub fn unmap_pin(self) -> (RB3<MODE>, Refclki)

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impl<MODE> MappedPin<RB4<MODE>, Refclki>

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pub fn unmap_pin(self) -> (RB4<MODE>, Refclki)

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impl<MODE> MappedPin<RB15<MODE>, Refclki>

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pub fn unmap_pin(self) -> (RB15<MODE>, Refclki)

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impl<MODE> MappedPin<RB7<MODE>, Refclki>

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pub fn unmap_pin(self) -> (RB7<MODE>, Refclki)

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impl<MODE> MappedPin<RA1<MODE>, Int3>

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pub fn unmap_pin(self) -> (RA1<MODE>, Int3)

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impl<MODE> MappedPin<RB5<MODE>, Int3>

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pub fn unmap_pin(self) -> (RB5<MODE>, Int3)

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impl<MODE> MappedPin<RB1<MODE>, Int3>

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pub fn unmap_pin(self) -> (RB1<MODE>, Int3)

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impl<MODE> MappedPin<RB11<MODE>, Int3>

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pub fn unmap_pin(self) -> (RB11<MODE>, Int3)

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impl<MODE> MappedPin<RB8<MODE>, Int3>

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pub fn unmap_pin(self) -> (RB8<MODE>, Int3)

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impl<MODE> MappedPin<RA1<MODE>, T3ck>

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pub fn unmap_pin(self) -> (RA1<MODE>, T3ck)

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impl<MODE> MappedPin<RB5<MODE>, T3ck>

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pub fn unmap_pin(self) -> (RB5<MODE>, T3ck)

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impl<MODE> MappedPin<RB1<MODE>, T3ck>

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pub fn unmap_pin(self) -> (RB1<MODE>, T3ck)

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impl<MODE> MappedPin<RB11<MODE>, T3ck>

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pub fn unmap_pin(self) -> (RB11<MODE>, T3ck)

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impl<MODE> MappedPin<RB8<MODE>, T3ck>

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pub fn unmap_pin(self) -> (RB8<MODE>, T3ck)

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impl<MODE> MappedPin<RA1<MODE>, Ic3>

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pub fn unmap_pin(self) -> (RA1<MODE>, Ic3)

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impl<MODE> MappedPin<RB5<MODE>, Ic3>

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pub fn unmap_pin(self) -> (RB5<MODE>, Ic3)

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impl<MODE> MappedPin<RB1<MODE>, Ic3>

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pub fn unmap_pin(self) -> (RB1<MODE>, Ic3)

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impl<MODE> MappedPin<RB11<MODE>, Ic3>

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pub fn unmap_pin(self) -> (RB11<MODE>, Ic3)

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impl<MODE> MappedPin<RB8<MODE>, Ic3>

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pub fn unmap_pin(self) -> (RB8<MODE>, Ic3)

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impl<MODE> MappedPin<RA1<MODE>, U1cts>

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pub fn unmap_pin(self) -> (RA1<MODE>, U1cts)

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impl<MODE> MappedPin<RB5<MODE>, U1cts>

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pub fn unmap_pin(self) -> (RB5<MODE>, U1cts)

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impl<MODE> MappedPin<RB1<MODE>, U1cts>

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pub fn unmap_pin(self) -> (RB1<MODE>, U1cts)

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impl<MODE> MappedPin<RB11<MODE>, U1cts>

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pub fn unmap_pin(self) -> (RB11<MODE>, U1cts)

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impl<MODE> MappedPin<RB8<MODE>, U1cts>

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pub fn unmap_pin(self) -> (RB8<MODE>, U1cts)

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impl<MODE> MappedPin<RA1<MODE>, U2rx>

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pub fn unmap_pin(self) -> (RA1<MODE>, U2rx)

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impl<MODE> MappedPin<RB5<MODE>, U2rx>

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pub fn unmap_pin(self) -> (RB5<MODE>, U2rx)

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impl<MODE> MappedPin<RB1<MODE>, U2rx>

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pub fn unmap_pin(self) -> (RB1<MODE>, U2rx)

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impl<MODE> MappedPin<RB11<MODE>, U2rx>

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pub fn unmap_pin(self) -> (RB11<MODE>, U2rx)

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impl<MODE> MappedPin<RB8<MODE>, U2rx>

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pub fn unmap_pin(self) -> (RB8<MODE>, U2rx)

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impl<MODE> MappedPin<RA1<MODE>, Sdi1>

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pub fn unmap_pin(self) -> (RA1<MODE>, Sdi1)

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impl<MODE> MappedPin<RB5<MODE>, Sdi1>

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pub fn unmap_pin(self) -> (RB5<MODE>, Sdi1)

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impl<MODE> MappedPin<RB1<MODE>, Sdi1>

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pub fn unmap_pin(self) -> (RB1<MODE>, Sdi1)

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impl<MODE> MappedPin<RB11<MODE>, Sdi1>

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pub fn unmap_pin(self) -> (RB11<MODE>, Sdi1)

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impl<MODE> MappedPin<RB8<MODE>, Sdi1>

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pub fn unmap_pin(self) -> (RB8<MODE>, Sdi1)

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impl<MODE> MappedPin<RA2<MODE>, Int2>

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pub fn unmap_pin(self) -> (RA2<MODE>, Int2)

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impl<MODE> MappedPin<RA4<MODE>, Int2>

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pub fn unmap_pin(self) -> (RA4<MODE>, Int2)

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impl<MODE> MappedPin<RB13<MODE>, Int2>

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pub fn unmap_pin(self) -> (RB13<MODE>, Int2)

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impl<MODE> MappedPin<RB2<MODE>, Int2>

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pub fn unmap_pin(self) -> (RB2<MODE>, Int2)

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impl<MODE> MappedPin<RA2<MODE>, T4ck>

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pub fn unmap_pin(self) -> (RA2<MODE>, T4ck)

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impl<MODE> MappedPin<RA4<MODE>, T4ck>

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pub fn unmap_pin(self) -> (RA4<MODE>, T4ck)

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impl<MODE> MappedPin<RB13<MODE>, T4ck>

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pub fn unmap_pin(self) -> (RB13<MODE>, T4ck)

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impl<MODE> MappedPin<RB2<MODE>, T4ck>

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pub fn unmap_pin(self) -> (RB2<MODE>, T4ck)

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impl<MODE> MappedPin<RA2<MODE>, Ic1>

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pub fn unmap_pin(self) -> (RA2<MODE>, Ic1)

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impl<MODE> MappedPin<RA4<MODE>, Ic1>

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pub fn unmap_pin(self) -> (RA4<MODE>, Ic1)

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impl<MODE> MappedPin<RB13<MODE>, Ic1>

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pub fn unmap_pin(self) -> (RB13<MODE>, Ic1)

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impl<MODE> MappedPin<RB2<MODE>, Ic1>

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pub fn unmap_pin(self) -> (RB2<MODE>, Ic1)

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impl<MODE> MappedPin<RA2<MODE>, Ic5>

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pub fn unmap_pin(self) -> (RA2<MODE>, Ic5)

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impl<MODE> MappedPin<RA4<MODE>, Ic5>

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pub fn unmap_pin(self) -> (RA4<MODE>, Ic5)

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impl<MODE> MappedPin<RB13<MODE>, Ic5>

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pub fn unmap_pin(self) -> (RB13<MODE>, Ic5)

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impl<MODE> MappedPin<RB2<MODE>, Ic5>

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pub fn unmap_pin(self) -> (RB2<MODE>, Ic5)

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impl<MODE> MappedPin<RA2<MODE>, U1rx>

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pub fn unmap_pin(self) -> (RA2<MODE>, U1rx)

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impl<MODE> MappedPin<RA4<MODE>, U1rx>

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pub fn unmap_pin(self) -> (RA4<MODE>, U1rx)

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impl<MODE> MappedPin<RB13<MODE>, U1rx>

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pub fn unmap_pin(self) -> (RB13<MODE>, U1rx)

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impl<MODE> MappedPin<RB2<MODE>, U1rx>

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pub fn unmap_pin(self) -> (RB2<MODE>, U1rx)

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impl<MODE> MappedPin<RA2<MODE>, U2cts>

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pub fn unmap_pin(self) -> (RA2<MODE>, U2cts)

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impl<MODE> MappedPin<RA4<MODE>, U2cts>

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pub fn unmap_pin(self) -> (RA4<MODE>, U2cts)

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impl<MODE> MappedPin<RB13<MODE>, U2cts>

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pub fn unmap_pin(self) -> (RB13<MODE>, U2cts)

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impl<MODE> MappedPin<RB2<MODE>, U2cts>

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pub fn unmap_pin(self) -> (RB2<MODE>, U2cts)

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impl<MODE> MappedPin<RA2<MODE>, Sdi2>

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pub fn unmap_pin(self) -> (RA2<MODE>, Sdi2)

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impl<MODE> MappedPin<RA4<MODE>, Sdi2>

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pub fn unmap_pin(self) -> (RA4<MODE>, Sdi2)

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impl<MODE> MappedPin<RB13<MODE>, Sdi2>

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pub fn unmap_pin(self) -> (RB13<MODE>, Sdi2)

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impl<MODE> MappedPin<RB2<MODE>, Sdi2>

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pub fn unmap_pin(self) -> (RB2<MODE>, Sdi2)

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impl<MODE> MappedPin<RA2<MODE>, Ocfb>

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pub fn unmap_pin(self) -> (RA2<MODE>, Ocfb)

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impl<MODE> MappedPin<RA4<MODE>, Ocfb>

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pub fn unmap_pin(self) -> (RA4<MODE>, Ocfb)

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impl<MODE> MappedPin<RB13<MODE>, Ocfb>

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pub fn unmap_pin(self) -> (RB13<MODE>, Ocfb)

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impl<MODE> MappedPin<RB2<MODE>, Ocfb>

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pub fn unmap_pin(self) -> (RB2<MODE>, Ocfb)

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impl<MODE> MappedPin<RA3<MODE>, Int1>

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pub fn unmap_pin(self) -> (RA3<MODE>, Int1)

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impl<MODE> MappedPin<RB14<MODE>, Int1>

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pub fn unmap_pin(self) -> (RB14<MODE>, Int1)

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impl<MODE> MappedPin<RB0<MODE>, Int1>

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pub fn unmap_pin(self) -> (RB0<MODE>, Int1)

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impl<MODE> MappedPin<RB10<MODE>, Int1>

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pub fn unmap_pin(self) -> (RB10<MODE>, Int1)

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impl<MODE> MappedPin<RB9<MODE>, Int1>

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pub fn unmap_pin(self) -> (RB9<MODE>, Int1)

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impl<MODE> MappedPin<RA3<MODE>, T5ck>

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pub fn unmap_pin(self) -> (RA3<MODE>, T5ck)

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impl<MODE> MappedPin<RB14<MODE>, T5ck>

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pub fn unmap_pin(self) -> (RB14<MODE>, T5ck)

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impl<MODE> MappedPin<RB0<MODE>, T5ck>

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pub fn unmap_pin(self) -> (RB0<MODE>, T5ck)

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impl<MODE> MappedPin<RB10<MODE>, T5ck>

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pub fn unmap_pin(self) -> (RB10<MODE>, T5ck)

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impl<MODE> MappedPin<RB9<MODE>, T5ck>

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pub fn unmap_pin(self) -> (RB9<MODE>, T5ck)

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impl<MODE> MappedPin<RA3<MODE>, Ic2>

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pub fn unmap_pin(self) -> (RA3<MODE>, Ic2)

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impl<MODE> MappedPin<RB14<MODE>, Ic2>

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pub fn unmap_pin(self) -> (RB14<MODE>, Ic2)

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impl<MODE> MappedPin<RB0<MODE>, Ic2>

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pub fn unmap_pin(self) -> (RB0<MODE>, Ic2)

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impl<MODE> MappedPin<RB10<MODE>, Ic2>

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pub fn unmap_pin(self) -> (RB10<MODE>, Ic2)

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impl<MODE> MappedPin<RB9<MODE>, Ic2>

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pub fn unmap_pin(self) -> (RB9<MODE>, Ic2)

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impl<MODE> MappedPin<RA3<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RA3<MODE>, Ss2)

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impl<MODE> MappedPin<RB14<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB14<MODE>, Ss2)

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impl<MODE> MappedPin<RB0<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB0<MODE>, Ss2)

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impl<MODE> MappedPin<RB10<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB10<MODE>, Ss2)

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impl<MODE> MappedPin<RB9<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB9<MODE>, Ss2)

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impl<MODE> MappedPin<RA3<MODE>, Ocfa>

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pub fn unmap_pin(self) -> (RA3<MODE>, Ocfa)

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impl<MODE> MappedPin<RB14<MODE>, Ocfa>

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pub fn unmap_pin(self) -> (RB14<MODE>, Ocfa)

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impl<MODE> MappedPin<RB0<MODE>, Ocfa>

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pub fn unmap_pin(self) -> (RB0<MODE>, Ocfa)

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impl<MODE> MappedPin<RB10<MODE>, Ocfa>

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pub fn unmap_pin(self) -> (RB10<MODE>, Ocfa)

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impl<MODE> MappedPin<RB9<MODE>, Ocfa>

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pub fn unmap_pin(self) -> (RB9<MODE>, Ocfa)

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impl<MODE> MappedPin<RA0<MODE>, U1tx>

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pub fn unmap_pin(self) -> (RA0<MODE>, U1tx)

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impl<MODE> MappedPin<RA0<MODE>, U2rts>

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pub fn unmap_pin(self) -> (RA0<MODE>, U2rts)

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impl<MODE> MappedPin<RA0<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RA0<MODE>, Ss1)

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impl<MODE> MappedPin<RA0<MODE>, Oc1>

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pub fn unmap_pin(self) -> (RA0<MODE>, Oc1)

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impl<MODE> MappedPin<RA0<MODE>, C2out>

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pub fn unmap_pin(self) -> (RA0<MODE>, C2out)

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impl<MODE> MappedPin<RB3<MODE>, U1tx>

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pub fn unmap_pin(self) -> (RB3<MODE>, U1tx)

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impl<MODE> MappedPin<RB3<MODE>, U2rts>

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pub fn unmap_pin(self) -> (RB3<MODE>, U2rts)

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impl<MODE> MappedPin<RB3<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB3<MODE>, Ss1)

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impl<MODE> MappedPin<RB3<MODE>, Oc1>

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pub fn unmap_pin(self) -> (RB3<MODE>, Oc1)

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impl<MODE> MappedPin<RB3<MODE>, C2out>

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pub fn unmap_pin(self) -> (RB3<MODE>, C2out)

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impl<MODE> MappedPin<RB4<MODE>, U1tx>

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pub fn unmap_pin(self) -> (RB4<MODE>, U1tx)

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impl<MODE> MappedPin<RB4<MODE>, U2rts>

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pub fn unmap_pin(self) -> (RB4<MODE>, U2rts)

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impl<MODE> MappedPin<RB4<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB4<MODE>, Ss1)

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impl<MODE> MappedPin<RB4<MODE>, Oc1>

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pub fn unmap_pin(self) -> (RB4<MODE>, Oc1)

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impl<MODE> MappedPin<RB4<MODE>, C2out>

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pub fn unmap_pin(self) -> (RB4<MODE>, C2out)

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impl<MODE> MappedPin<RB15<MODE>, U1tx>

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pub fn unmap_pin(self) -> (RB15<MODE>, U1tx)

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impl<MODE> MappedPin<RB15<MODE>, U2rts>

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pub fn unmap_pin(self) -> (RB15<MODE>, U2rts)

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impl<MODE> MappedPin<RB15<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB15<MODE>, Ss1)

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impl<MODE> MappedPin<RB15<MODE>, Oc1>

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pub fn unmap_pin(self) -> (RB15<MODE>, Oc1)

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impl<MODE> MappedPin<RB15<MODE>, C2out>

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pub fn unmap_pin(self) -> (RB15<MODE>, C2out)

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impl<MODE> MappedPin<RB7<MODE>, U1tx>

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pub fn unmap_pin(self) -> (RB7<MODE>, U1tx)

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impl<MODE> MappedPin<RB7<MODE>, U2rts>

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pub fn unmap_pin(self) -> (RB7<MODE>, U2rts)

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impl<MODE> MappedPin<RB7<MODE>, Ss1>

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pub fn unmap_pin(self) -> (RB7<MODE>, Ss1)

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impl<MODE> MappedPin<RB7<MODE>, Oc1>

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pub fn unmap_pin(self) -> (RB7<MODE>, Oc1)

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impl<MODE> MappedPin<RB7<MODE>, C2out>

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pub fn unmap_pin(self) -> (RB7<MODE>, C2out)

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impl<MODE> MappedPin<RA1<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RA1<MODE>, Sdo1)

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impl<MODE> MappedPin<RA1<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RA1<MODE>, Sdo2)

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impl<MODE> MappedPin<RA1<MODE>, Oc2>

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pub fn unmap_pin(self) -> (RA1<MODE>, Oc2)

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impl<MODE> MappedPin<RA1<MODE>, C3out>

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pub fn unmap_pin(self) -> (RA1<MODE>, C3out)

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impl<MODE> MappedPin<RB5<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB5<MODE>, Sdo1)

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impl<MODE> MappedPin<RB5<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB5<MODE>, Sdo2)

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impl<MODE> MappedPin<RB5<MODE>, Oc2>

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pub fn unmap_pin(self) -> (RB5<MODE>, Oc2)

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impl<MODE> MappedPin<RB5<MODE>, C3out>

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pub fn unmap_pin(self) -> (RB5<MODE>, C3out)

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impl<MODE> MappedPin<RB1<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB1<MODE>, Sdo1)

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impl<MODE> MappedPin<RB1<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB1<MODE>, Sdo2)

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impl<MODE> MappedPin<RB1<MODE>, Oc2>

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pub fn unmap_pin(self) -> (RB1<MODE>, Oc2)

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impl<MODE> MappedPin<RB1<MODE>, C3out>

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pub fn unmap_pin(self) -> (RB1<MODE>, C3out)

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impl<MODE> MappedPin<RB11<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB11<MODE>, Sdo1)

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impl<MODE> MappedPin<RB11<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB11<MODE>, Sdo2)

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impl<MODE> MappedPin<RB11<MODE>, Oc2>

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pub fn unmap_pin(self) -> (RB11<MODE>, Oc2)

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impl<MODE> MappedPin<RB11<MODE>, C3out>

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pub fn unmap_pin(self) -> (RB11<MODE>, C3out)

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impl<MODE> MappedPin<RB8<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB8<MODE>, Sdo1)

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impl<MODE> MappedPin<RB8<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB8<MODE>, Sdo2)

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impl<MODE> MappedPin<RB8<MODE>, Oc2>

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pub fn unmap_pin(self) -> (RB8<MODE>, Oc2)

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impl<MODE> MappedPin<RB8<MODE>, C3out>

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pub fn unmap_pin(self) -> (RB8<MODE>, C3out)

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impl<MODE> MappedPin<RA2<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RA2<MODE>, Sdo1)

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impl<MODE> MappedPin<RA2<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RA2<MODE>, Sdo2)

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impl<MODE> MappedPin<RA2<MODE>, Oc4>

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pub fn unmap_pin(self) -> (RA2<MODE>, Oc4)

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impl<MODE> MappedPin<RA2<MODE>, Oc5>

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pub fn unmap_pin(self) -> (RA2<MODE>, Oc5)

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impl<MODE> MappedPin<RA2<MODE>, Refclko>

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pub fn unmap_pin(self) -> (RA2<MODE>, Refclko)

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impl<MODE> MappedPin<RA4<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RA4<MODE>, Sdo1)

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impl<MODE> MappedPin<RA4<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RA4<MODE>, Sdo2)

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impl<MODE> MappedPin<RA4<MODE>, Oc4>

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pub fn unmap_pin(self) -> (RA4<MODE>, Oc4)

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impl<MODE> MappedPin<RA4<MODE>, Oc5>

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pub fn unmap_pin(self) -> (RA4<MODE>, Oc5)

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impl<MODE> MappedPin<RA4<MODE>, Refclko>

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pub fn unmap_pin(self) -> (RA4<MODE>, Refclko)

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impl<MODE> MappedPin<RB13<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB13<MODE>, Sdo1)

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impl<MODE> MappedPin<RB13<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB13<MODE>, Sdo2)

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impl<MODE> MappedPin<RB13<MODE>, Oc4>

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pub fn unmap_pin(self) -> (RB13<MODE>, Oc4)

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impl<MODE> MappedPin<RB13<MODE>, Oc5>

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pub fn unmap_pin(self) -> (RB13<MODE>, Oc5)

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impl<MODE> MappedPin<RB13<MODE>, Refclko>

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pub fn unmap_pin(self) -> (RB13<MODE>, Refclko)

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impl<MODE> MappedPin<RB2<MODE>, Sdo1>

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pub fn unmap_pin(self) -> (RB2<MODE>, Sdo1)

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impl<MODE> MappedPin<RB2<MODE>, Sdo2>

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pub fn unmap_pin(self) -> (RB2<MODE>, Sdo2)

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impl<MODE> MappedPin<RB2<MODE>, Oc4>

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pub fn unmap_pin(self) -> (RB2<MODE>, Oc4)

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impl<MODE> MappedPin<RB2<MODE>, Oc5>

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pub fn unmap_pin(self) -> (RB2<MODE>, Oc5)

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impl<MODE> MappedPin<RB2<MODE>, Refclko>

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pub fn unmap_pin(self) -> (RB2<MODE>, Refclko)

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impl<MODE> MappedPin<RA3<MODE>, U1rts>

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pub fn unmap_pin(self) -> (RA3<MODE>, U1rts)

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impl<MODE> MappedPin<RA3<MODE>, U2tx>

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pub fn unmap_pin(self) -> (RA3<MODE>, U2tx)

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impl<MODE> MappedPin<RA3<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RA3<MODE>, Ss2)

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impl<MODE> MappedPin<RA3<MODE>, Oc3>

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pub fn unmap_pin(self) -> (RA3<MODE>, Oc3)

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impl<MODE> MappedPin<RA3<MODE>, C1out>

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pub fn unmap_pin(self) -> (RA3<MODE>, C1out)

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impl<MODE> MappedPin<RB14<MODE>, U1rts>

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pub fn unmap_pin(self) -> (RB14<MODE>, U1rts)

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impl<MODE> MappedPin<RB14<MODE>, U2tx>

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pub fn unmap_pin(self) -> (RB14<MODE>, U2tx)

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impl<MODE> MappedPin<RB14<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB14<MODE>, Ss2)

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impl<MODE> MappedPin<RB14<MODE>, Oc3>

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pub fn unmap_pin(self) -> (RB14<MODE>, Oc3)

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impl<MODE> MappedPin<RB14<MODE>, C1out>

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pub fn unmap_pin(self) -> (RB14<MODE>, C1out)

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impl<MODE> MappedPin<RB0<MODE>, U1rts>

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pub fn unmap_pin(self) -> (RB0<MODE>, U1rts)

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impl<MODE> MappedPin<RB0<MODE>, U2tx>

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pub fn unmap_pin(self) -> (RB0<MODE>, U2tx)

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impl<MODE> MappedPin<RB0<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB0<MODE>, Ss2)

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impl<MODE> MappedPin<RB0<MODE>, Oc3>

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pub fn unmap_pin(self) -> (RB0<MODE>, Oc3)

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impl<MODE> MappedPin<RB0<MODE>, C1out>

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pub fn unmap_pin(self) -> (RB0<MODE>, C1out)

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impl<MODE> MappedPin<RB10<MODE>, U1rts>

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pub fn unmap_pin(self) -> (RB10<MODE>, U1rts)

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impl<MODE> MappedPin<RB10<MODE>, U2tx>

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pub fn unmap_pin(self) -> (RB10<MODE>, U2tx)

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impl<MODE> MappedPin<RB10<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB10<MODE>, Ss2)

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impl<MODE> MappedPin<RB10<MODE>, Oc3>

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pub fn unmap_pin(self) -> (RB10<MODE>, Oc3)

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impl<MODE> MappedPin<RB10<MODE>, C1out>

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pub fn unmap_pin(self) -> (RB10<MODE>, C1out)

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impl<MODE> MappedPin<RB9<MODE>, U1rts>

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pub fn unmap_pin(self) -> (RB9<MODE>, U1rts)

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impl<MODE> MappedPin<RB9<MODE>, U2tx>

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pub fn unmap_pin(self) -> (RB9<MODE>, U2tx)

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impl<MODE> MappedPin<RB9<MODE>, Ss2>

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pub fn unmap_pin(self) -> (RB9<MODE>, Ss2)

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impl<MODE> MappedPin<RB9<MODE>, Oc3>

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pub fn unmap_pin(self) -> (RB9<MODE>, Oc3)

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impl<MODE> MappedPin<RB9<MODE>, C1out>

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pub fn unmap_pin(self) -> (RB9<MODE>, C1out)

Trait Implementations§

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impl<V> IsConnected for MappedPin<NoPin, V>

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const IS_CONNECTED: bool = false

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, C2out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Ic4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Int4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Oc1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Refclki>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, T2ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, U1tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA0<MODE>, U2rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, C3out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Ic3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Int3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Oc2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Sdi1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, T3ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, U1cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA1<MODE>, U2rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Ic1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Ic5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Int2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Oc4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Oc5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Ocfb>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Refclko>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Sdi2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, T4ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, U1rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA2<MODE>, U2cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, C1out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Ic2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Int1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Oc3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Ocfa>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, T5ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, U1rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA3<MODE>, U2tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Ic1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Ic5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Int2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Oc4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Oc5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Ocfb>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Refclko>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Sdi2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, T4ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, U1rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RA4<MODE>, U2cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, C1out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Ic2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Int1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Oc3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Ocfa>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, T5ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, U1rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB0<MODE>, U2tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, C3out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Ic3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Int3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Oc2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Sdi1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, T3ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, U1cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB1<MODE>, U2rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, C1out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Ic2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Int1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Oc3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Ocfa>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, T5ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, U1rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB10<MODE>, U2tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, C3out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Ic3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Int3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Oc2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Sdi1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, T3ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, U1cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB11<MODE>, U2rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Ic1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Ic5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Int2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Oc4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Oc5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Ocfb>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Refclko>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Sdi2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, T4ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, U1rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB13<MODE>, U2cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, C1out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Ic2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Int1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Oc3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Ocfa>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, T5ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, U1rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB14<MODE>, U2tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, C2out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Ic4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Int4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Oc1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Refclki>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, T2ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, U1tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB15<MODE>, U2rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Ic1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Ic5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Int2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Oc4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Oc5>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Ocfb>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Refclko>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Sdi2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, T4ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, U1rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB2<MODE>, U2cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, C2out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Ic4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Int4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Oc1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Refclki>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, T2ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, U1tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB3<MODE>, U2rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, C2out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Ic4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Int4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Oc1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Refclki>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, T2ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, U1tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB4<MODE>, U2rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, C3out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Ic3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Int3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Oc2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Sdi1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, T3ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, U1cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB5<MODE>, U2rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, C2out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Ic4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Int4>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Oc1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Refclki>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, Ss1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, T2ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, U1tx>

Source§

const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB7<MODE>, U2rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, C3out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Ic3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Int3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Oc2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Sdi1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Sdo1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, Sdo2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, T3ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, U1cts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB8<MODE>, U2rx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, C1out>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Ic2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Int1>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Oc3>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Ocfa>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, Ss2>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, T5ck>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, U1rts>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
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fn is_connected(&self) -> bool

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impl<MODE> IsConnected for MappedPin<RB9<MODE>, U2tx>

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const IS_CONNECTED: bool = true

true if connected to a physical pin
Source§

fn is_connected(&self) -> bool

Auto Trait Implementations§

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impl<P, V> Freeze for MappedPin<P, V>
where P: Freeze, V: Freeze,

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impl<P, V> RefUnwindSafe for MappedPin<P, V>

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impl<P, V> Send for MappedPin<P, V>
where P: Send, V: Send,

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impl<P, V> Sync for MappedPin<P, V>
where P: Sync, V: Sync,

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impl<P, V> Unpin for MappedPin<P, V>
where P: Unpin, V: Unpin,

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impl<P, V> UnwindSafe for MappedPin<P, V>
where P: UnwindSafe, V: UnwindSafe,

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.