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WorldGenerator

Struct WorldGenerator 

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pub struct WorldGenerator { /* private fields */ }
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Procedural world generator with seeded randomness.

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impl WorldGenerator

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pub fn new(seed: u64) -> WorldGenerator

Create a new world generator with the given seed.

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pub fn random_chain( &mut self, nlinkages: usize, mass_range: [f64; 2], length_range: [f64; 2], ) -> Model

Generate a random kinematic chain with n links.

Each link has randomized mass and length within the given ranges. All joints are revolute joints about the Z axis.

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pub fn random_quadruped(&mut self) -> Model

Generate a random quadruped robot.

Creates a body with 4 legs, each leg having 2 revolute joints. Returns a model with 1 body + 4*2 = 8 linkages (9 bodies total including torso).

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pub fn platform_with_obstacles( &mut self, width: f64, nobs: usize, obs_height_range: [f64; 2], ) -> Model

Generate a platform with randomly placed obstacles.

Creates a flat platform (fixed body) with n obstacles of varying heights. Obstacles are modeled as fixed bodies with box collision geometry.

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pub fn random_tree(&mut self, depth: usize, branching_factor: usize) -> Model

Generate a random tree-like structure.

Creates a branching kinematic tree with random splits. Useful for testing tree traversal algorithms.

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