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Tendon

Struct Tendon 

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pub struct Tendon {
    pub path: Vec<usize>,
    pub stiffness: f64,
    pub rest_length: f64,
    pub max_force: f64,
    pub damping: f64,
}
Expand description

A tendon is a spring-damper system that follows a path through multiple bodies.

It generates forces along the path based on the current length vs. rest length.

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§path: Vec<usize>

Sequence of body indices defining the tendon path.

§stiffness: f64

Spring stiffness (N/m or Nm/rad).

§rest_length: f64

Rest length (m).

§max_force: f64

Maximum force the tendon can exert (N).

§damping: f64

Damping coefficient (Ns/m).

Implementations§

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impl Tendon

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pub fn new( path: Vec<usize>, stiffness: f64, rest_length: f64, max_force: f64, ) -> Tendon

Create a new tendon with the given parameters.

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pub fn with_damping(self, damping: f64) -> Tendon

Create a new tendon with damping.

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pub fn current_length(&self, state: &State) -> f64

Compute the current length of the tendon.

Sums the Euclidean distances between consecutive bodies in the path.

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pub fn current_length_rate(&self, _state: &State) -> f64

Compute the rate of change of tendon length.

This requires velocities, which we approximate from body transforms. For now, return 0.0 (proper implementation requires forward kinematics with velocities).

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pub fn compute_forces(&self, state: &State) -> Vec<(usize, SpatialVec)>

Compute forces applied to each body in the tendon path.

Returns a vector of (body_idx, force) pairs. Force is a SpatialVec (6D force/torque in world frame).

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pub fn is_valid(&self, model: &Model) -> bool

Check if tendon is valid for the given model.

Trait Implementations§

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impl Clone for Tendon

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fn clone(&self) -> Tendon

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Tendon

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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