pub enum Geometry {
Sphere {
radius: f64,
},
Capsule {
radius: f64,
length: f64,
},
Box {
half_extents: Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>,
},
Cylinder {
radius: f64,
height: f64,
},
Mesh {
vertices: Vec<Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>>,
faces: Vec<[usize; 3]>,
},
Plane {
normal: Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>,
},
}Expand description
Collision geometry types (re-exported from phyz-collision for convenience).
Variants§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Geometry
impl RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl UnsafeUnpin for Geometry
impl UnwindSafe for Geometry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.