pub struct ContactSetup<'a> {
pub ground: GroundContact,
pub meshes: &'a [CollisionMesh],
}Expand description
Ground contact configuration for an adjoint rollout: the plane and the collision skins that feel it.
Fields§
§ground: GroundContactThe ground plane and penalty law.
meshes: &'a [CollisionMesh]Collision skins (body-frame vertices), one entry per skinned body.
Auto Trait Implementations§
impl<'a> Freeze for ContactSetup<'a>
impl<'a> RefUnwindSafe for ContactSetup<'a>
impl<'a> Send for ContactSetup<'a>
impl<'a> Sync for ContactSetup<'a>
impl<'a> Unpin for ContactSetup<'a>
impl<'a> UnsafeUnpin for ContactSetup<'a>
impl<'a> UnwindSafe for ContactSetup<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more