PxArticulationLinkRef

Struct PxArticulationLinkRef 

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pub struct PxArticulationLinkRef(/* private fields */);

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: Any,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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fn type_name(&self) -> &'static str

Gets the type name of self
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
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fn is<T>(&self) -> bool
where T: AsAny,

Returns true if the boxed type is the same as T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: AsAny,

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fn downcast_mut<T>(&mut self) -> Option<&mut T>
where T: AsAny,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PxActor for T
where T: AsPxActor + 'static,

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fn set_name(&self, name: &CString)

Note; physx doesn’t copy the string, so the string needs to be kept alive somewhere else

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fn get_scene(&self) -> Option<PxSceneRef>

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fn set_actor_flag(&self, flag: PxActorFlag, value: bool)

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fn set_actor_flags(&self, flags: PxActorFlag)

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fn get_world_bounds(&self, inflation: f32) -> (Vec3, Vec3)

Returns an axis aligned bounding box (min, max)
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fn get_name(&self) -> String

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impl<T> PxBase for T
where T: AsPxBase + 'static,

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impl<T> PxRigidActor for T
where T: AsPxRigidActor + 'static,

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fn attach_shape(&self, shape: &PxShape) -> bool

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fn detach_shape(&self, shape: &PxShape, wake_on_lost_touch: bool)

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fn get_nb_shapes(&self) -> u32

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fn borrow_shapes(&self) -> Vec<PxShape>

This returns a list of shapes, but it doesn’t increment the refcount for each shape. This means that the shapes cannot be stored, and will only be valid as long as the rigid actor is valid.
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fn get_shapes(&self) -> Vec<PxShape>

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fn set_global_pose(&self, pose: &PxTransform, autowake: bool)

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fn get_global_pose(&self) -> PxTransform

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fn get_constraints(&self) -> Vec<PxConstraintRef>

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fn release(self)

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impl<T> PxRigidBody for T
where T: AsPxRigidBody + ?Sized,

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fn update_mass_and_inertia( &self, shape_densities: Vec<f32>, mass_local_pose: Option<Vec3>, include_non_sim_shapes: Option<bool>, ) -> bool

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fn update_mass_and_inertia_uniform( &self, density: f32, mass_local_pose: Option<Vec3>, include_non_sim_shapes: Option<bool>, ) -> bool

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fn get_linear_velocity(&self) -> Vec3

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fn set_linear_velocity(&self, value: Vec3, autoawake: bool)

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fn get_angular_velocity(&self) -> Vec3

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fn set_angular_velocity(&self, value: Vec3, autoawake: bool)

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fn get_mass(&self) -> f32

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fn set_mass(&self, mass: f32)

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fn get_velocity_at_pos(&self, pos: Vec3) -> Vec3

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fn add_force( &self, force: Vec3, mode: Option<PxForceMode>, wakeup: Option<bool>, )

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fn add_force_at_pos( &self, force: Vec3, pos: Vec3, mode: Option<PxForceMode>, wakeup: Option<bool>, )

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fn get_rigid_body_flags(&self) -> PxRigidBodyFlag

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fn set_rigid_body_flag(&self, flag: PxRigidBodyFlag, value: bool)

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fn set_rigid_body_flags(&self, flags: PxRigidBodyFlag)

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.