#[repr(transparent)]pub struct PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>where
L: ArticulationLink,
S: RigidStatic,
D: RigidDynamic,
OC: CollisionCallback,
OT: TriggerCallback,
OCB: ConstraintBreakCallback,
OWS: WakeSleepCallback<L, S, D>,
OA: AdvanceCallback<L, D>,{ /* private fields */ }
Expand description
A new type wrapper for PxSimulationEventCallback. Parametrized by the ArticulationLink, RigidStatic, and RigidDynamic actors the callbacks expect, and the Collision, Trigger, ConstraintBreak, WakeSleep, and Advance Callbacks themselves.
Implementations§
source§impl<L, S, D, OC, OT, OCB, OWS, OA> PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>where
L: ArticulationLink,
S: RigidStatic,
D: RigidDynamic,
OC: CollisionCallback,
OT: TriggerCallback,
OCB: ConstraintBreakCallback,
OWS: WakeSleepCallback<L, S, D>,
OA: AdvanceCallback<L, D>,
impl<L, S, D, OC, OT, OCB, OWS, OA> PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>where L: ArticulationLink, S: RigidStatic, D: RigidDynamic, OC: CollisionCallback, OT: TriggerCallback, OCB: ConstraintBreakCallback, OWS: WakeSleepCallback<L, S, D>, OA: AdvanceCallback<L, D>,
sourcepub fn new(
on_collide: Option<OC>,
on_trigger: Option<OT>,
on_constraint_break: Option<OCB>,
on_wake_sleep: Option<OWS>,
on_advance: Option<OA>
) -> Option<Owner<PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>>>where
L: ArticulationLink,
S: RigidStatic,
D: RigidDynamic,
OC: CollisionCallback,
OT: TriggerCallback,
OCB: ConstraintBreakCallback,
OWS: WakeSleepCallback<L, S, D>,
OA: AdvanceCallback<L, D>,
pub fn new( on_collide: Option<OC>, on_trigger: Option<OT>, on_constraint_break: Option<OCB>, on_wake_sleep: Option<OWS>, on_advance: Option<OA> ) -> Option<Owner<PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>>>where L: ArticulationLink, S: RigidStatic, D: RigidDynamic, OC: CollisionCallback, OT: TriggerCallback, OCB: ConstraintBreakCallback, OWS: WakeSleepCallback<L, S, D>, OA: AdvanceCallback<L, D>,
Create a new simulation event callback.
Trait Implementations§
source§impl<L, S, D, OC, OT, OCB, OWS, OA> Class<PxSimulationEventCallback> for PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>where
L: ArticulationLink,
S: RigidStatic,
D: RigidDynamic,
OC: CollisionCallback,
OT: TriggerCallback,
OCB: ConstraintBreakCallback,
OWS: WakeSleepCallback<L, S, D>,
OA: AdvanceCallback<L, D>,
impl<L, S, D, OC, OT, OCB, OWS, OA> Class<PxSimulationEventCallback> for PxSimulationEventCallback<L, S, D, OC, OT, OCB, OWS, OA>where L: ArticulationLink, S: RigidStatic, D: RigidDynamic, OC: CollisionCallback, OT: TriggerCallback, OCB: ConstraintBreakCallback, OWS: WakeSleepCallback<L, S, D>, OA: AdvanceCallback<L, D>,
source§fn as_ptr(&self) -> *const PxSimulationEventCallback
fn as_ptr(&self) -> *const PxSimulationEventCallback
Returns a raw const pointer to the wrapped type.
Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe.
In particular: this pointer should not be used to construct a second owning wrapper around the pointer.
source§fn as_mut_ptr(&mut self) -> *mut PxSimulationEventCallback
fn as_mut_ptr(&mut self) -> *mut PxSimulationEventCallback
Returns a raw mut pointer to the wrapped type.
Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe.
In particular: this pointer should not be used to construct a second owning wrapper around the pointer.