Enum physx::scene::ActorTypeFlag
source · pub enum ActorTypeFlag {
RigidStatic,
RigidDynamic,
}
Expand description
Identifies each type of actor for retrieving actors from a scene.
PxArticulationLink
objects are not supported. Use the #PxArticulationReducedCoordinate object to retrieve all its links.
Variants§
Trait Implementations§
source§impl Clone for PxActorTypeFlag
impl Clone for PxActorTypeFlag
source§fn clone(&self) -> PxActorTypeFlag
fn clone(&self) -> PxActorTypeFlag
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PxActorTypeFlag
impl Debug for PxActorTypeFlag
source§impl PartialEq<PxActorTypeFlag> for PxActorTypeFlag
impl PartialEq<PxActorTypeFlag> for PxActorTypeFlag
source§fn eq(&self, other: &PxActorTypeFlag) -> bool
fn eq(&self, other: &PxActorTypeFlag) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.