#[repr(u16)]
pub enum HitFlag {
Position,
Normal,
Uv,
AssumeNoInitialOverlap,
MeshMultiple,
MeshAny,
MeshBothSides,
PreciseSweep,
Mtd,
FaceIndex,
}
Variants
Position
Normal
Uv
AssumeNoInitialOverlap
MeshMultiple
MeshAny
MeshBothSides
PreciseSweep
Mtd
FaceIndex
Implementations
Trait Implementations
sourceimpl RawBitFlags for HitFlag
impl RawBitFlags for HitFlag
sourceconst EMPTY: Self::Numeric = {transmute(0x0000): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
const EMPTY: Self::Numeric = {transmute(0x0000): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
A value with no bits set.
sourceconst DEFAULT: Self::Numeric = {transmute(0x0000): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
const DEFAULT: Self::Numeric = {transmute(0x0000): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
The value used by the Default implementation. Equivalent to EMPTY, unless
customized. Read more
sourceconst ALL_BITS: Self::Numeric = {transmute(0x07fb): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
const ALL_BITS: Self::Numeric = {transmute(0x07fb): <scene::HitFlag as enumflags2::_internal::RawBitFlags>::Numeric}
A value with all flag bits set.
sourceconst BITFLAGS_TYPE_NAME: &'static str = _
const BITFLAGS_TYPE_NAME: &'static str = _
The name of the type for debug formatting purposes. Read more
impl Copy for HitFlag
Auto Trait Implementations
impl RefUnwindSafe for HitFlag
impl Send for HitFlag
impl Sync for HitFlag
impl Unpin for HitFlag
impl UnwindSafe for HitFlag
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more