Struct physx_sys::PxSceneDesc
source · #[repr(C)]pub struct PxSceneDesc {Show 51 fields
pub staticStructure: PxPruningStructureType,
pub dynamicStructure: PxPruningStructureType,
pub dynamicTreeRebuildRateHint: u32,
pub dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner,
pub staticBVHBuildStrategy: PxBVHBuildStrategy,
pub dynamicBVHBuildStrategy: PxBVHBuildStrategy,
pub staticNbObjectsPerNode: u32,
pub dynamicNbObjectsPerNode: u32,
pub sceneQueryUpdateMode: PxSceneQueryUpdateMode,
pub gravity: PxVec3,
pub simulationEventCallback: *mut PxSimulationEventCallback,
pub contactModifyCallback: *mut PxContactModifyCallback,
pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback,
pub filterShaderData: *const c_void,
pub filterShaderDataSize: u32,
pub structgen_pad0: [u8; 4],
pub filterShader: *mut c_void,
pub filterCallback: *mut PxSimulationFilterCallback,
pub kineKineFilteringMode: PxPairFilteringMode,
pub staticKineFilteringMode: PxPairFilteringMode,
pub broadPhaseType: PxBroadPhaseType,
pub structgen_pad1: [u8; 4],
pub broadPhaseCallback: *mut PxBroadPhaseCallback,
pub limits: PxSceneLimits,
pub frictionType: PxFrictionType,
pub solverType: PxSolverType,
pub bounceThresholdVelocity: f32,
pub frictionOffsetThreshold: f32,
pub frictionCorrelationDistance: f32,
pub flags: PxSceneFlags,
pub cpuDispatcher: *mut PxCpuDispatcher,
pub structgen_pad2: [u8; 8],
pub userData: *mut c_void,
pub solverBatchSize: u32,
pub solverArticulationBatchSize: u32,
pub nbContactDataBlocks: u32,
pub maxNbContactDataBlocks: u32,
pub maxBiasCoefficient: f32,
pub contactReportStreamBufferSize: u32,
pub ccdMaxPasses: u32,
pub ccdThreshold: f32,
pub ccdMaxSeparation: f32,
pub wakeCounterResetValue: f32,
pub sanityBounds: PxBounds3,
pub gpuDynamicsConfig: PxgDynamicsMemoryConfig,
pub gpuMaxNumPartitions: u32,
pub gpuMaxNumStaticPartitions: u32,
pub gpuComputeVersion: u32,
pub contactPairSlabSize: u32,
pub sceneQuerySystem: *mut PxSceneQuerySystem,
pub structgen_pad3: [u8; 8],
}
Fields§
§staticStructure: PxPruningStructureType
§dynamicStructure: PxPruningStructureType
§dynamicTreeRebuildRateHint: u32
§dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner
§staticBVHBuildStrategy: PxBVHBuildStrategy
§dynamicBVHBuildStrategy: PxBVHBuildStrategy
§staticNbObjectsPerNode: u32
§dynamicNbObjectsPerNode: u32
§sceneQueryUpdateMode: PxSceneQueryUpdateMode
§gravity: PxVec3
§simulationEventCallback: *mut PxSimulationEventCallback
§contactModifyCallback: *mut PxContactModifyCallback
§ccdContactModifyCallback: *mut PxCCDContactModifyCallback
§filterShaderData: *const c_void
§filterShaderDataSize: u32
§structgen_pad0: [u8; 4]
§filterShader: *mut c_void
§filterCallback: *mut PxSimulationFilterCallback
§kineKineFilteringMode: PxPairFilteringMode
§staticKineFilteringMode: PxPairFilteringMode
§broadPhaseType: PxBroadPhaseType
§structgen_pad1: [u8; 4]
§broadPhaseCallback: *mut PxBroadPhaseCallback
§limits: PxSceneLimits
§frictionType: PxFrictionType
§solverType: PxSolverType
§bounceThresholdVelocity: f32
§frictionOffsetThreshold: f32
§frictionCorrelationDistance: f32
§flags: PxSceneFlags
§cpuDispatcher: *mut PxCpuDispatcher
§structgen_pad2: [u8; 8]
§userData: *mut c_void
§solverBatchSize: u32
§solverArticulationBatchSize: u32
§nbContactDataBlocks: u32
§maxNbContactDataBlocks: u32
§maxBiasCoefficient: f32
§contactReportStreamBufferSize: u32
§ccdMaxPasses: u32
§ccdThreshold: f32
§ccdMaxSeparation: f32
§wakeCounterResetValue: f32
§sanityBounds: PxBounds3
§gpuDynamicsConfig: PxgDynamicsMemoryConfig
§gpuMaxNumPartitions: u32
§gpuMaxNumStaticPartitions: u32
§gpuComputeVersion: u32
§contactPairSlabSize: u32
§sceneQuerySystem: *mut PxSceneQuerySystem
§structgen_pad3: [u8; 8]
Trait Implementations§
source§impl Clone for PxSceneDesc
impl Clone for PxSceneDesc
source§fn clone(&self) -> PxSceneDesc
fn clone(&self) -> PxSceneDesc
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PxSceneDesc
Auto Trait Implementations§
impl RefUnwindSafe for PxSceneDesc
impl !Send for PxSceneDesc
impl !Sync for PxSceneDesc
impl Unpin for PxSceneDesc
impl UnwindSafe for PxSceneDesc
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more