pub unsafe extern "C" fn phys_PxCreateStatic(
    sdk: *mut PxPhysics,
    transform: *const PxTransform,
    geometry: *const PxGeometry,
    material: *mut PxMaterial,
    shapeOffset: *const PxTransform
) -> *mut PxRigidStatic
Expand description

simple method to create a PxRigidStatic actor with a single PxShape.

a new static actor, or NULL if it could not be constructed