pub unsafe extern "C" fn phys_PxCreateStatic(
sdk: *mut PxPhysics,
transform: *const PxTransform,
geometry: *const PxGeometry,
material: *mut PxMaterial,
shapeOffset: *const PxTransform,
) -> *mut PxRigidStaticExpand description
simple method to create a PxRigidStatic actor with a single PxShape.
a new static actor, or NULL if it could not be constructed