pub unsafe extern "C" fn PxRigidDynamic_wakeUp_mut(
    self_: *mut PxRigidDynamic
)
Expand description

Wakes up the actor if it is sleeping.

The actor will get woken up and might cause other touching actors to wake up as well during the next simulation step.

This will set the wake counter of the actor to the value specified in PxSceneDesc::wakeCounterResetValue.

It is invalid to use this method if the actor has not been added to a scene already or if PxActorFlag::eDISABLE_SIMULATION is set.

It is invalid to use this method for kinematic actors since the sleep state for kinematics is defined based on whether a target pose has been set (see the comment in isSleeping).