#[repr(i32)]pub enum PxControllerCollisionFlag {
CollisionSides = 1,
CollisionUp = 2,
CollisionDown = 4,
}Expand description
specifies which sides a character is colliding with.
Variants§
CollisionSides = 1
Character is colliding to the sides.
CollisionUp = 2
Character has collision above.
CollisionDown = 4
Character has collision below.
Trait Implementations§
Source§impl Clone for PxControllerCollisionFlag
impl Clone for PxControllerCollisionFlag
Source§fn clone(&self) -> PxControllerCollisionFlag
fn clone(&self) -> PxControllerCollisionFlag
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PxControllerCollisionFlag
impl Debug for PxControllerCollisionFlag
impl Copy for PxControllerCollisionFlag
impl Eq for PxControllerCollisionFlag
impl StructuralPartialEq for PxControllerCollisionFlag
Auto Trait Implementations§
impl Freeze for PxControllerCollisionFlag
impl RefUnwindSafe for PxControllerCollisionFlag
impl Send for PxControllerCollisionFlag
impl Sync for PxControllerCollisionFlag
impl Unpin for PxControllerCollisionFlag
impl UnwindSafe for PxControllerCollisionFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more