Struct physx_sys::PxSceneDesc

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#[repr(C)]
pub struct PxSceneDesc {
Show 45 fields pub gravity: PxVec3, pub structgen_pad0: [u8; 4], pub simulationEventCallback: *mut PxSimulationEventCallback, pub contactModifyCallback: *mut PxContactModifyCallback, pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback, pub filterShaderData: *const c_void, pub filterShaderDataSize: u32, pub structgen_pad1: [u8; 4], pub filterShader: *mut c_void, pub filterCallback: *mut PxSimulationFilterCallback, pub kineKineFilteringMode: u32, pub staticKineFilteringMode: u32, pub broadPhaseType: u32, pub structgen_pad2: [u8; 4], pub broadPhaseCallback: *mut PxBroadPhaseCallback, pub limits: PxSceneLimits, pub frictionType: u32, pub solverType: u32, pub bounceThresholdVelocity: f32, pub frictionOffsetThreshold: f32, pub ccdMaxSeparation: f32, pub solverOffsetSlop: f32, pub flags: PxSceneFlags, pub structgen_pad3: [u8; 4], pub cpuDispatcher: *mut PxCpuDispatcher, pub cudaContextManager: *mut PxCudaContextManager, pub staticStructure: u32, pub dynamicStructure: u32, pub dynamicTreeRebuildRateHint: u32, pub sceneQueryUpdateMode: u32, pub userData: *mut c_void, pub solverBatchSize: u32, pub solverArticulationBatchSize: u32, pub nbContactDataBlocks: u32, pub maxNbContactDataBlocks: u32, pub maxBiasCoefficient: f32, pub contactReportStreamBufferSize: u32, pub ccdMaxPasses: u32, pub ccdThreshold: f32, pub wakeCounterResetValue: f32, pub sanityBounds: PxBounds3, pub gpuDynamicsConfig: PxgDynamicsMemoryConfig, pub gpuMaxNumPartitions: u32, pub gpuComputeVersion: u32, pub structgen_pad4: [u8; 12],
}

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§gravity: PxVec3§structgen_pad0: [u8; 4]§simulationEventCallback: *mut PxSimulationEventCallback§contactModifyCallback: *mut PxContactModifyCallback§ccdContactModifyCallback: *mut PxCCDContactModifyCallback§filterShaderData: *const c_void§filterShaderDataSize: u32§structgen_pad1: [u8; 4]§filterShader: *mut c_void§filterCallback: *mut PxSimulationFilterCallback§kineKineFilteringMode: u32§staticKineFilteringMode: u32§broadPhaseType: u32§structgen_pad2: [u8; 4]§broadPhaseCallback: *mut PxBroadPhaseCallback§limits: PxSceneLimits§frictionType: u32§solverType: u32§bounceThresholdVelocity: f32§frictionOffsetThreshold: f32§ccdMaxSeparation: f32§solverOffsetSlop: f32§flags: PxSceneFlags§structgen_pad3: [u8; 4]§cpuDispatcher: *mut PxCpuDispatcher§cudaContextManager: *mut PxCudaContextManager§staticStructure: u32§dynamicStructure: u32§dynamicTreeRebuildRateHint: u32§sceneQueryUpdateMode: u32§userData: *mut c_void§solverBatchSize: u32§solverArticulationBatchSize: u32§nbContactDataBlocks: u32§maxNbContactDataBlocks: u32§maxBiasCoefficient: f32§contactReportStreamBufferSize: u32§ccdMaxPasses: u32§ccdThreshold: f32§wakeCounterResetValue: f32§sanityBounds: PxBounds3§gpuDynamicsConfig: PxgDynamicsMemoryConfig§gpuMaxNumPartitions: u32§gpuComputeVersion: u32§structgen_pad4: [u8; 12]

Trait Implementations§

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impl Clone for PxSceneDesc

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fn clone(&self) -> PxSceneDesc

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PxSceneDesc

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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type Error = <U as TryFrom<T>>::Error

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