Struct physx_sys::PxSceneDesc
source · #[repr(C)]pub struct PxSceneDesc {Show 45 fields
pub gravity: PxVec3,
pub structgen_pad0: [u8; 4],
pub simulationEventCallback: *mut PxSimulationEventCallback,
pub contactModifyCallback: *mut PxContactModifyCallback,
pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback,
pub filterShaderData: *const c_void,
pub filterShaderDataSize: u32,
pub structgen_pad1: [u8; 4],
pub filterShader: *mut c_void,
pub filterCallback: *mut PxSimulationFilterCallback,
pub kineKineFilteringMode: u32,
pub staticKineFilteringMode: u32,
pub broadPhaseType: u32,
pub structgen_pad2: [u8; 4],
pub broadPhaseCallback: *mut PxBroadPhaseCallback,
pub limits: PxSceneLimits,
pub frictionType: u32,
pub solverType: u32,
pub bounceThresholdVelocity: f32,
pub frictionOffsetThreshold: f32,
pub ccdMaxSeparation: f32,
pub solverOffsetSlop: f32,
pub flags: PxSceneFlags,
pub structgen_pad3: [u8; 4],
pub cpuDispatcher: *mut PxCpuDispatcher,
pub cudaContextManager: *mut PxCudaContextManager,
pub staticStructure: u32,
pub dynamicStructure: u32,
pub dynamicTreeRebuildRateHint: u32,
pub sceneQueryUpdateMode: u32,
pub userData: *mut c_void,
pub solverBatchSize: u32,
pub solverArticulationBatchSize: u32,
pub nbContactDataBlocks: u32,
pub maxNbContactDataBlocks: u32,
pub maxBiasCoefficient: f32,
pub contactReportStreamBufferSize: u32,
pub ccdMaxPasses: u32,
pub ccdThreshold: f32,
pub wakeCounterResetValue: f32,
pub sanityBounds: PxBounds3,
pub gpuDynamicsConfig: PxgDynamicsMemoryConfig,
pub gpuMaxNumPartitions: u32,
pub gpuComputeVersion: u32,
pub structgen_pad4: [u8; 12],
}Fields§
§gravity: PxVec3§structgen_pad0: [u8; 4]§simulationEventCallback: *mut PxSimulationEventCallback§contactModifyCallback: *mut PxContactModifyCallback§ccdContactModifyCallback: *mut PxCCDContactModifyCallback§filterShaderData: *const c_void§filterShaderDataSize: u32§structgen_pad1: [u8; 4]§filterShader: *mut c_void§filterCallback: *mut PxSimulationFilterCallback§kineKineFilteringMode: u32§staticKineFilteringMode: u32§broadPhaseType: u32§structgen_pad2: [u8; 4]§broadPhaseCallback: *mut PxBroadPhaseCallback§limits: PxSceneLimits§frictionType: u32§solverType: u32§bounceThresholdVelocity: f32§frictionOffsetThreshold: f32§ccdMaxSeparation: f32§solverOffsetSlop: f32§flags: PxSceneFlags§structgen_pad3: [u8; 4]§cpuDispatcher: *mut PxCpuDispatcher§cudaContextManager: *mut PxCudaContextManager§staticStructure: u32§dynamicStructure: u32§dynamicTreeRebuildRateHint: u32§sceneQueryUpdateMode: u32§userData: *mut c_void§solverBatchSize: u32§solverArticulationBatchSize: u32§nbContactDataBlocks: u32§maxNbContactDataBlocks: u32§maxBiasCoefficient: f32§contactReportStreamBufferSize: u32§ccdMaxPasses: u32§ccdThreshold: f32§wakeCounterResetValue: f32§sanityBounds: PxBounds3§gpuDynamicsConfig: PxgDynamicsMemoryConfig§gpuMaxNumPartitions: u32§gpuComputeVersion: u32§structgen_pad4: [u8; 12]Trait Implementations§
source§impl Clone for PxSceneDesc
impl Clone for PxSceneDesc
source§fn clone(&self) -> PxSceneDesc
fn clone(&self) -> PxSceneDesc
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more