Struct physx_sys::PxControllerState
source · #[repr(C)]pub struct PxControllerState {
pub deltaXP: PxVec3,
pub structgen_pad0: [u8; 4],
pub touchedShape: *mut PxShape,
pub touchedActor: *mut PxRigidActor,
pub touchedObstacleHandle: u32,
pub collisionFlags: u32,
pub standOnAnotherCCT: bool,
pub standOnObstacle: bool,
pub isMovingUp: bool,
pub structgen_pad1: [u8; 5],
}
Fields§
§deltaXP: PxVec3
§structgen_pad0: [u8; 4]
§touchedShape: *mut PxShape
§touchedActor: *mut PxRigidActor
§touchedObstacleHandle: u32
§collisionFlags: u32
§standOnAnotherCCT: bool
§standOnObstacle: bool
§isMovingUp: bool
§structgen_pad1: [u8; 5]
Trait Implementations§
source§impl Clone for PxControllerState
impl Clone for PxControllerState
source§fn clone(&self) -> PxControllerState
fn clone(&self) -> PxControllerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more