Struct physx_sys::PxSceneDesc
source · [−]#[repr(C)]pub struct PxSceneDesc {Show 45 fields
pub gravity: PxVec3,
pub structgen_pad0: [u8; 4],
pub simulationEventCallback: *mut PxSimulationEventCallback,
pub contactModifyCallback: *mut PxContactModifyCallback,
pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback,
pub filterShaderData: *const c_void,
pub filterShaderDataSize: u32,
pub structgen_pad1: [u8; 4],
pub filterShader: *mut c_void,
pub filterCallback: *mut PxSimulationFilterCallback,
pub kineKineFilteringMode: u32,
pub staticKineFilteringMode: u32,
pub broadPhaseType: u32,
pub structgen_pad2: [u8; 4],
pub broadPhaseCallback: *mut PxBroadPhaseCallback,
pub limits: PxSceneLimits,
pub frictionType: u32,
pub solverType: u32,
pub bounceThresholdVelocity: f32,
pub frictionOffsetThreshold: f32,
pub ccdMaxSeparation: f32,
pub solverOffsetSlop: f32,
pub flags: PxSceneFlags,
pub structgen_pad3: [u8; 4],
pub cpuDispatcher: *mut PxCpuDispatcher,
pub cudaContextManager: *mut PxCudaContextManager,
pub staticStructure: u32,
pub dynamicStructure: u32,
pub dynamicTreeRebuildRateHint: u32,
pub sceneQueryUpdateMode: u32,
pub userData: *mut c_void,
pub solverBatchSize: u32,
pub solverArticulationBatchSize: u32,
pub nbContactDataBlocks: u32,
pub maxNbContactDataBlocks: u32,
pub maxBiasCoefficient: f32,
pub contactReportStreamBufferSize: u32,
pub ccdMaxPasses: u32,
pub ccdThreshold: f32,
pub wakeCounterResetValue: f32,
pub sanityBounds: PxBounds3,
pub gpuDynamicsConfig: PxgDynamicsMemoryConfig,
pub gpuMaxNumPartitions: u32,
pub gpuComputeVersion: u32,
pub structgen_pad4: [u8; 12],
}
Fields
gravity: PxVec3
structgen_pad0: [u8; 4]
simulationEventCallback: *mut PxSimulationEventCallback
contactModifyCallback: *mut PxContactModifyCallback
ccdContactModifyCallback: *mut PxCCDContactModifyCallback
filterShaderData: *const c_void
filterShaderDataSize: u32
structgen_pad1: [u8; 4]
filterShader: *mut c_void
filterCallback: *mut PxSimulationFilterCallback
kineKineFilteringMode: u32
staticKineFilteringMode: u32
broadPhaseType: u32
structgen_pad2: [u8; 4]
broadPhaseCallback: *mut PxBroadPhaseCallback
limits: PxSceneLimits
frictionType: u32
solverType: u32
bounceThresholdVelocity: f32
frictionOffsetThreshold: f32
ccdMaxSeparation: f32
solverOffsetSlop: f32
flags: PxSceneFlags
structgen_pad3: [u8; 4]
cpuDispatcher: *mut PxCpuDispatcher
cudaContextManager: *mut PxCudaContextManager
staticStructure: u32
dynamicStructure: u32
dynamicTreeRebuildRateHint: u32
sceneQueryUpdateMode: u32
userData: *mut c_void
solverBatchSize: u32
solverArticulationBatchSize: u32
nbContactDataBlocks: u32
maxNbContactDataBlocks: u32
maxBiasCoefficient: f32
contactReportStreamBufferSize: u32
ccdMaxPasses: u32
ccdThreshold: f32
wakeCounterResetValue: f32
sanityBounds: PxBounds3
gpuDynamicsConfig: PxgDynamicsMemoryConfig
gpuMaxNumPartitions: u32
gpuComputeVersion: u32
structgen_pad4: [u8; 12]
Trait Implementations
sourceimpl Clone for PxSceneDesc
impl Clone for PxSceneDesc
sourcefn clone(&self) -> PxSceneDesc
fn clone(&self) -> PxSceneDesc
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PxSceneDesc
Auto Trait Implementations
impl RefUnwindSafe for PxSceneDesc
impl !Send for PxSceneDesc
impl !Sync for PxSceneDesc
impl Unpin for PxSceneDesc
impl UnwindSafe for PxSceneDesc
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more