#[repr(C)]
pub struct PxControllerState { pub deltaXP: PxVec3, pub structgen_pad0: [u8; 4], pub touchedShape: *mut PxShape, pub touchedActor: *mut PxRigidActor, pub touchedObstacleHandle: u32, pub collisionFlags: u32, pub standOnAnotherCCT: bool, pub standOnObstacle: bool, pub isMovingUp: bool, pub structgen_pad1: [u8; 5], }

Fields

deltaXP: PxVec3structgen_pad0: [u8; 4]touchedShape: *mut PxShapetouchedActor: *mut PxRigidActortouchedObstacleHandle: u32collisionFlags: u32standOnAnotherCCT: boolstandOnObstacle: boolisMovingUp: boolstructgen_pad1: [u8; 5]

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