Struct physx_sys::PxSceneDesc
source · [−]#[repr(C)]pub struct PxSceneDesc {Show 45 fields
pub gravity: PxVec3,
pub structgen_pad0: [u8; 4],
pub simulationEventCallback: *mut PxSimulationEventCallback,
pub contactModifyCallback: *mut PxContactModifyCallback,
pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback,
pub filterShaderData: *const c_void,
pub filterShaderDataSize: u32,
pub structgen_pad1: [u8; 4],
pub filterShader: *mut c_void,
pub filterCallback: *mut PxSimulationFilterCallback,
pub kineKineFilteringMode: u32,
pub staticKineFilteringMode: u32,
pub broadPhaseType: u32,
pub structgen_pad2: [u8; 4],
pub broadPhaseCallback: *mut PxBroadPhaseCallback,
pub limits: PxSceneLimits,
pub frictionType: u32,
pub solverType: u32,
pub bounceThresholdVelocity: f32,
pub frictionOffsetThreshold: f32,
pub ccdMaxSeparation: f32,
pub solverOffsetSlop: f32,
pub flags: PxSceneFlags,
pub structgen_pad3: [u8; 4],
pub cpuDispatcher: *mut PxCpuDispatcher,
pub cudaContextManager: *mut PxCudaContextManager,
pub staticStructure: u32,
pub dynamicStructure: u32,
pub dynamicTreeRebuildRateHint: u32,
pub sceneQueryUpdateMode: u32,
pub userData: *mut c_void,
pub solverBatchSize: u32,
pub solverArticulationBatchSize: u32,
pub nbContactDataBlocks: u32,
pub maxNbContactDataBlocks: u32,
pub maxBiasCoefficient: f32,
pub contactReportStreamBufferSize: u32,
pub ccdMaxPasses: u32,
pub ccdThreshold: f32,
pub wakeCounterResetValue: f32,
pub sanityBounds: PxBounds3,
pub gpuDynamicsConfig: PxgDynamicsMemoryConfig,
pub gpuMaxNumPartitions: u32,
pub gpuComputeVersion: u32,
pub structgen_pad4: [u8; 12],
}Fields
gravity: PxVec3structgen_pad0: [u8; 4]simulationEventCallback: *mut PxSimulationEventCallbackcontactModifyCallback: *mut PxContactModifyCallbackccdContactModifyCallback: *mut PxCCDContactModifyCallbackfilterShaderData: *const c_voidfilterShaderDataSize: u32structgen_pad1: [u8; 4]filterShader: *mut c_voidfilterCallback: *mut PxSimulationFilterCallbackkineKineFilteringMode: u32staticKineFilteringMode: u32broadPhaseType: u32structgen_pad2: [u8; 4]broadPhaseCallback: *mut PxBroadPhaseCallbacklimits: PxSceneLimitsfrictionType: u32solverType: u32bounceThresholdVelocity: f32frictionOffsetThreshold: f32ccdMaxSeparation: f32solverOffsetSlop: f32flags: PxSceneFlagsstructgen_pad3: [u8; 4]cpuDispatcher: *mut PxCpuDispatchercudaContextManager: *mut PxCudaContextManagerstaticStructure: u32dynamicStructure: u32dynamicTreeRebuildRateHint: u32sceneQueryUpdateMode: u32userData: *mut c_voidsolverBatchSize: u32solverArticulationBatchSize: u32nbContactDataBlocks: u32maxNbContactDataBlocks: u32maxBiasCoefficient: f32contactReportStreamBufferSize: u32ccdMaxPasses: u32ccdThreshold: f32wakeCounterResetValue: f32sanityBounds: PxBounds3gpuDynamicsConfig: PxgDynamicsMemoryConfiggpuMaxNumPartitions: u32gpuComputeVersion: u32structgen_pad4: [u8; 12]Trait Implementations
sourceimpl Clone for PxSceneDesc
impl Clone for PxSceneDesc
sourcefn clone(&self) -> PxSceneDesc
fn clone(&self) -> PxSceneDesc
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PxSceneDesc
Auto Trait Implementations
impl RefUnwindSafe for PxSceneDesc
impl !Send for PxSceneDesc
impl !Sync for PxSceneDesc
impl Unpin for PxSceneDesc
impl UnwindSafe for PxSceneDesc
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more