Struct physx_sys::PxControllerState
source · [−]#[repr(C)]pub struct PxControllerState {
pub deltaXP: PxVec3,
pub structgen_pad0: [u8; 4],
pub touchedShape: *mut PxShape,
pub touchedActor: *mut PxRigidActor,
pub touchedObstacleHandle: u32,
pub collisionFlags: u32,
pub standOnAnotherCCT: bool,
pub standOnObstacle: bool,
pub isMovingUp: bool,
pub structgen_pad1: [u8; 5],
}
Fields
deltaXP: PxVec3
structgen_pad0: [u8; 4]
touchedShape: *mut PxShape
touchedActor: *mut PxRigidActor
touchedObstacleHandle: u32
collisionFlags: u32
standOnAnotherCCT: bool
standOnObstacle: bool
isMovingUp: bool
structgen_pad1: [u8; 5]
Trait Implementations
sourceimpl Clone for PxControllerState
impl Clone for PxControllerState
sourcefn clone(&self) -> PxControllerState
fn clone(&self) -> PxControllerState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PxControllerState
Auto Trait Implementations
impl RefUnwindSafe for PxControllerState
impl !Send for PxControllerState
impl !Sync for PxControllerState
impl Unpin for PxControllerState
impl UnwindSafe for PxControllerState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more