#[repr(i32)]
pub enum PxActorFlag { Visualization = 1, DisableGravity = 2, SendSleepNotifies = 4, DisableSimulation = 8, }
Expand description

Flags which control the behavior of an actor.

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Visualization = 1

Enable debug renderer for this actor

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DisableGravity = 2

Disables scene gravity for this actor

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SendSleepNotifies = 4

Enables the sending of PxSimulationEventCallback::onWake() and PxSimulationEventCallback::onSleep() notify events

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DisableSimulation = 8

Disables simulation for the actor.

This is only supported by PxRigidStatic and PxRigidDynamic actors and can be used to reduce the memory footprint when rigid actors are used for scene queries only.

Setting this flag will remove all constraints attached to the actor from the scene.

If this flag is set, the following calls are forbidden:

PxRigidBody: setLinearVelocity(), setAngularVelocity(), addForce(), addTorque(), clearForce(), clearTorque(), setForceAndTorque()

PxRigidDynamic: setKinematicTarget(), setWakeCounter(), wakeUp(), putToSleep()

Sleeping: Raising this flag will set all velocities and the wake counter to 0, clear all forces, clear the kinematic target, put the actor to sleep and wake up all touching actors from the previous frame.

Trait Implementations§

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impl Clone for PxActorFlag

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fn clone(&self) -> PxActorFlag

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PxActorFlag

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for PxActorFlag

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fn eq(&self, other: &PxActorFlag) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PxActorFlag

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impl Eq for PxActorFlag

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impl StructuralEq for PxActorFlag

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impl StructuralPartialEq for PxActorFlag

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.