Struct physx_sys::PxSceneDesc
source · #[repr(C)]pub struct PxSceneDesc {Show 51 fields
pub staticStructure: PxPruningStructureType,
pub dynamicStructure: PxPruningStructureType,
pub dynamicTreeRebuildRateHint: u32,
pub dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner,
pub staticBVHBuildStrategy: PxBVHBuildStrategy,
pub dynamicBVHBuildStrategy: PxBVHBuildStrategy,
pub staticNbObjectsPerNode: u32,
pub dynamicNbObjectsPerNode: u32,
pub sceneQueryUpdateMode: PxSceneQueryUpdateMode,
pub gravity: PxVec3,
pub simulationEventCallback: *mut PxSimulationEventCallback,
pub contactModifyCallback: *mut PxContactModifyCallback,
pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback,
pub filterShaderData: *const c_void,
pub filterShaderDataSize: u32,
pub structgen_pad0: [u8; 4],
pub filterShader: *mut c_void,
pub filterCallback: *mut PxSimulationFilterCallback,
pub kineKineFilteringMode: PxPairFilteringMode,
pub staticKineFilteringMode: PxPairFilteringMode,
pub broadPhaseType: PxBroadPhaseType,
pub structgen_pad1: [u8; 4],
pub broadPhaseCallback: *mut PxBroadPhaseCallback,
pub limits: PxSceneLimits,
pub frictionType: PxFrictionType,
pub solverType: PxSolverType,
pub bounceThresholdVelocity: f32,
pub frictionOffsetThreshold: f32,
pub frictionCorrelationDistance: f32,
pub flags: PxSceneFlags,
pub cpuDispatcher: *mut PxCpuDispatcher,
pub structgen_pad2: [u8; 8],
pub userData: *mut c_void,
pub solverBatchSize: u32,
pub solverArticulationBatchSize: u32,
pub nbContactDataBlocks: u32,
pub maxNbContactDataBlocks: u32,
pub maxBiasCoefficient: f32,
pub contactReportStreamBufferSize: u32,
pub ccdMaxPasses: u32,
pub ccdThreshold: f32,
pub ccdMaxSeparation: f32,
pub wakeCounterResetValue: f32,
pub sanityBounds: PxBounds3,
pub gpuDynamicsConfig: PxgDynamicsMemoryConfig,
pub gpuMaxNumPartitions: u32,
pub gpuMaxNumStaticPartitions: u32,
pub gpuComputeVersion: u32,
pub contactPairSlabSize: u32,
pub sceneQuerySystem: *mut PxSceneQuerySystem,
pub structgen_pad3: [u8; 8],
}Fields§
§staticStructure: PxPruningStructureType§dynamicStructure: PxPruningStructureType§dynamicTreeRebuildRateHint: u32§dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner§staticBVHBuildStrategy: PxBVHBuildStrategy§dynamicBVHBuildStrategy: PxBVHBuildStrategy§staticNbObjectsPerNode: u32§dynamicNbObjectsPerNode: u32§sceneQueryUpdateMode: PxSceneQueryUpdateMode§gravity: PxVec3§simulationEventCallback: *mut PxSimulationEventCallback§contactModifyCallback: *mut PxContactModifyCallback§ccdContactModifyCallback: *mut PxCCDContactModifyCallback§filterShaderData: *const c_void§filterShaderDataSize: u32§structgen_pad0: [u8; 4]§filterShader: *mut c_void§filterCallback: *mut PxSimulationFilterCallback§kineKineFilteringMode: PxPairFilteringMode§staticKineFilteringMode: PxPairFilteringMode§broadPhaseType: PxBroadPhaseType§structgen_pad1: [u8; 4]§broadPhaseCallback: *mut PxBroadPhaseCallback§limits: PxSceneLimits§frictionType: PxFrictionType§solverType: PxSolverType§bounceThresholdVelocity: f32§frictionOffsetThreshold: f32§frictionCorrelationDistance: f32§flags: PxSceneFlags§cpuDispatcher: *mut PxCpuDispatcher§structgen_pad2: [u8; 8]§userData: *mut c_void§solverBatchSize: u32§solverArticulationBatchSize: u32§nbContactDataBlocks: u32§maxNbContactDataBlocks: u32§maxBiasCoefficient: f32§contactReportStreamBufferSize: u32§ccdMaxPasses: u32§ccdThreshold: f32§ccdMaxSeparation: f32§wakeCounterResetValue: f32§sanityBounds: PxBounds3§gpuDynamicsConfig: PxgDynamicsMemoryConfig§gpuMaxNumPartitions: u32§gpuMaxNumStaticPartitions: u32§gpuComputeVersion: u32§contactPairSlabSize: u32§sceneQuerySystem: *mut PxSceneQuerySystem§structgen_pad3: [u8; 8]Trait Implementations§
source§impl Clone for PxSceneDesc
impl Clone for PxSceneDesc
source§fn clone(&self) -> PxSceneDesc
fn clone(&self) -> PxSceneDesc
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more