Struct physx_sys::PxControllerShapeHit
source · #[repr(C)]pub struct PxControllerShapeHit {
pub controller: *mut PxController,
pub worldPos: PxExtendedVec3,
pub worldNormal: PxVec3,
pub dir: PxVec3,
pub length: f32,
pub structgen_pad0: [u8; 4],
pub shape: *mut PxShape,
pub actor: *mut PxRigidActor,
pub triangleIndex: u32,
pub structgen_pad1: [u8; 4],
}Fields§
§controller: *mut PxController§worldPos: PxExtendedVec3§worldNormal: PxVec3§dir: PxVec3§length: f32§structgen_pad0: [u8; 4]§shape: *mut PxShape§actor: *mut PxRigidActor§triangleIndex: u32§structgen_pad1: [u8; 4]Trait Implementations§
source§impl Clone for PxControllerShapeHit
impl Clone for PxControllerShapeHit
source§fn clone(&self) -> PxControllerShapeHit
fn clone(&self) -> PxControllerShapeHit
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more