#[repr(i32)]
pub enum PxControllerCollisionFlag {
CollisionSides,
CollisionUp,
CollisionDown,
}Expand description
specifies which sides a character is colliding with.
Variants§
CollisionSides
Character is colliding to the sides.
CollisionUp
Character has collision above.
CollisionDown
Character has collision below.
Trait Implementations§
source§impl Clone for PxControllerCollisionFlag
impl Clone for PxControllerCollisionFlag
source§fn clone(&self) -> PxControllerCollisionFlag
fn clone(&self) -> PxControllerCollisionFlag
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PxControllerCollisionFlag
impl Debug for PxControllerCollisionFlag
source§impl PartialEq<PxControllerCollisionFlag> for PxControllerCollisionFlag
impl PartialEq<PxControllerCollisionFlag> for PxControllerCollisionFlag
source§fn eq(&self, other: &PxControllerCollisionFlag) -> bool
fn eq(&self, other: &PxControllerCollisionFlag) -> bool
This method tests for
self and other values to be equal, and is used
by ==.