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SpringJointBehaviour

Struct SpringJointBehaviour 

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pub struct SpringJointBehaviour { /* private fields */ }
Expand description

A joint behaviour that will move the anchored body into a position and angle relative to the anchor over time.

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impl SpringJointBehaviour

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pub fn new(rigidness: f32) -> Option<SpringJointBehaviour>

Create a new SpringJointBehaviour with an exact rigidness value.

Rigidness describes how “snappy” the spring joint is. When it’s at 0.0, the anchored body will “jump” into position softly over one second. When it’s at 1.0, the anchored body will “jump” into position almost instantaenously.

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pub fn new_lossy(rigidness: f32) -> SpringJointBehaviour

Trait Implementations§

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impl Clone for SpringJointBehaviour

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fn clone(&self) -> SpringJointBehaviour

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SpringJointBehaviour

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impl Debug for SpringJointBehaviour

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpringJointBehaviour

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fn default() -> SpringJointBehaviour

Returns the “default value” for a type. Read more
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impl JointBehaviour for SpringJointBehaviour

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const STAGE: &'static str = stage::COLLIDING_JOINT

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fn linear_velocity( &mut self, _offset: Vec2, _anchor: &RigidBody, _target: &RigidBody, ) -> Option<Vec2>

Returns a new linear velocity for target based on self and anchor.
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fn angular_velocity( &mut self, _angle: f32, _anchor: &RigidBody, _target: &RigidBody, ) -> Option<f32>

Returns a new angular velocity for target based on self and anchor.
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fn linear_impulse( &mut self, offset: Vec2, anchor: &RigidBody, target: &RigidBody, ) -> Option<Vec2>

Returns a linear impulse to apply to target based on self and anchor.
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fn angular_impulse( &mut self, angle: f32, anchor: &RigidBody, target: &RigidBody, ) -> Option<f32>

Returns an angular impulse to apply to target based on self and anchor.
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fn position( &mut self, _offset: Vec2, _anchor: &RigidBody, _target: &RigidBody, ) -> Option<Vec2>

Returns a new position for target based on self and anchor.
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fn rotation( &mut self, _angle: f32, _anchor: &RigidBody, _target: &RigidBody, ) -> Option<f32>

Returns a new rotation for target based on self and anchor.
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impl PartialEq for SpringJointBehaviour

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fn eq(&self, other: &SpringJointBehaviour) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SpringJointBehaviour

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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