pub struct GameInstanceObject {
pub base_id: u32,
}Fields§
§base_id: u32For IDs >= 1000000, index into the ENpcBase For IDs >= 2000000, the row ID reference to EObj/EObjName
Trait Implementations§
Source§impl BinRead for GameInstanceObject
impl BinRead for GameInstanceObject
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for GameInstanceObject
impl BinWrite for GameInstanceObject
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§fn write_ne<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_ne<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming native-endian byte order. Read moreSource§fn write_be_args<W>(
&self,
writer: &mut W,
args: Self::Args<'_>,
) -> Result<(), Error>
fn write_be_args<W>( &self, writer: &mut W, args: Self::Args<'_>, ) -> Result<(), Error>
Write
Self to the writer, assuming big-endian byte order, using the
given arguments. Read moreSource§impl Debug for GameInstanceObject
impl Debug for GameInstanceObject
Source§impl PartialEq for GameInstanceObject
impl PartialEq for GameInstanceObject
impl StructuralPartialEq for GameInstanceObject
Auto Trait Implementations§
impl Freeze for GameInstanceObject
impl RefUnwindSafe for GameInstanceObject
impl Send for GameInstanceObject
impl Sync for GameInstanceObject
impl Unpin for GameInstanceObject
impl UnsafeUnpin for GameInstanceObject
impl UnwindSafe for GameInstanceObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more