pub struct StatusBar { /* private fields */ }Expand description
A non-interactive status bar with three alignment zones.
Segments in the left zone are rendered at the left edge, center
segments are centered, and right segments are at the right edge.
Multiple segments within the same zone are joined with two spaces.
Implementations§
Trait Implementations§
Source§impl Component for StatusBar
impl Component for StatusBar
Source§fn render(&self, width: u16) -> Result<Rendered, RenderError>
fn render(&self, width: u16) -> Result<Rendered, RenderError>
Render this component into lines of text at the given width. Read more
Source§fn render_rect(&self, rect: Rect) -> Result<Rendered, RenderError>
fn render_rect(&self, rect: Rect) -> Result<Rendered, RenderError>
Render this component into a specific rectangular area. Read more
Source§fn handle_input(&mut self, _event: &Event) -> InputResult
fn handle_input(&mut self, _event: &Event) -> InputResult
Handle an input event (key press, resize, mouse, etc.). Read more
Source§fn wants_key_release(&self) -> bool
fn wants_key_release(&self) -> bool
Returns
true if this component wants to receive
KeyEventKind::Release events in addition to Press / Repeat. Read moreAuto Trait Implementations§
impl Freeze for StatusBar
impl RefUnwindSafe for StatusBar
impl Send for StatusBar
impl Sync for StatusBar
impl Unpin for StatusBar
impl UnsafeUnpin for StatusBar
impl UnwindSafe for StatusBar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more